12/19/2010

Dungeons & Such version 2.0 out!

Version 2.0 is out in iTunes App Store! For some reason, it look less than 24 hours for this update to go through Apple's approval process this time. I wonder if they are in a hurry before Christmas?

I'm doing prMac's press release writing service, and I'm also writing to different review sites.
Time to put thinking cap of marketing.

バージョン2.0がiTunes App Storeで発売開始!なぜか今回は24時間以内で審査を通るという前代未聞のハプニングが。アップルもクリスマス前にがんばってるのかな。

その間プレスリリースサービスにメールしたり、アプリレビューサイトの投稿の準備をしています。

12/13/2010

Setting minimum iOS requirement

I turned in my other app "Typing Sebastian" with minimum requirement of iOS 4.2. I didn't really know where I set it or I didn't pay too much attention until some customer wrote a review saying something like, "I'd give the older version 5 stars, but the author made it so it's only for iOS 4.2 and up".

So I had to research and learn where to do it. Yet another win with Google search. Just go to project settings, type in "deployment" in the search field. That was set to 4.2 with the newest SDK I have. So I set it to 3.1.2, waiting for review now.

自分のもう一つのアプリ、「Typing Sebastian」を最近アップデートしたらカスタマーレビューで5星をあげたいけどiOS 4.2以上じゃないとできないので4星にしたという。あらら、と思って調べたらそこに全然気を使ってなかった。もともと3.1.2で出してたけど新しいSDKはそれを勝手に一番新しいものにしてたという始末。

推奨を設定するにはProject settingsメニューにいって、deploymentを3.1.2に設定しなおした。アプリをビルドし、またアプル審査へ。

12/07/2010

Almost release

My MacbookPro's logicboard died last week. I had downtime for about 5 days. Sucks hard. Very bad. Muy mal. Dahmehdess. It's pretty interesting because this is the first hardware problem I've ever had in 20 years of owning a Mac. There were a few years I didn't have a main Mac to work with, but that's still good for a computer.

So anyways, I have to release the game within this week.. because... My wife is having a baby in a week! (at least that's the due date)

As I'm making my own game from scratch, I'm becoming more conscious about the other half of the success, the marketing. It'll be fun when I put the new hat on to play that role. I'm thinking about doing press release, contacting app review sites, and.. what else can I do...?

5日ほどマクブクプロが壊れました。おうのう。20年間マック使って初めてのハード問題。今使ってるのは4台目かな?なかなかがんばったな。
今週中にアプリ提出しないと。。赤ちゃんが産まれます。(笑)

開発するのもいいけど、作ったものをどうやって宣伝するかも最近よく考えてます。いくらいいものがあっても人の手にわたる術がなければ全然意味ないっす。まずはプレスリリースとレビューサイトからアタックするかな。
あたっくー あたっくー なーんばーーーわーーん。

11/25/2010

OpenAL restarting sound from interruption

Sound stopped working after interruptions like SMS, alarm clock, phone call, etc.
I had to do tons of research, but the blog post by Ben Britten fixed my problem. Thanks Ben!

http://benbritten.com/2009/02/02/restarting-openal-after-application-interruption-on-the-iphone/

I had no idea how to implement what he had in description, but it made sense after reading line by line.
Perhaps I can submit the 2.0 version next week..!?!

OpenALを使っている時にSMSやアラームクロックのインタラプションが入ると音が聞こえなくなるというバグを修正。上記のリンクに従ったらできました。なんやかんやさっぱりでようわからんかったけど、落ち着いてやればできました。パズーの親方「落ち着いてやりゃぁできる」。
来週には2.0として提出できるかな!?!?

11/19/2010

GM version 1

I'm testing my GM version. 2 of my friends are testing it as well as myself, but I probably should have more people testing my game. So it's been about 2 years but off and on coding in Objective-C, but my code from way in the beginning is such a mess. It's interesting how I learned a lot in this couple of years. Coming from coding in ActionScript 2.0/3.0, PHP, Javascript, you can say that Objective-C is different experience. I like the language, but it's just too different than all the other ones I learned in the past.

あとちょっとでリリース。二人の友達にテストしてもらってるけど、バグがまだ見つかる。直しても直しても新しいのが見つかるぜ!!(´▽`) ゲーム作るのって、難しいっすね。

11/04/2010

Still updating...

It's taking a while to update.. So far, the 2.0 will have things like:

- Guild. Hire your Facebook friends to go to Dungeon with you
- Earn salary from the guild by checking in
- Game Center leaderboards & achievements
- Achievements will give you bonus
- Ability to share your experience on Facebook and compete with friends
- New monsters
- New items
- Dungeon will level up so you can keep on challenging
- Bug fixes

It's a heavy update and it is not easy with just myself.. debugging everything. Hoping that I will be noticed someday lol

アップデート、時間かかってる。2.0の特徴:

- ギルド。Facebookの友達を傭兵として雇い、ダンジョンへ挑む
- ギルドで給料がもらえる。もらえちゃう。
- Game Centerのリーダーボードとアチーブメントを導入
- アチーブメントでボーナスがもらえる。XP獲得!
- Facebookでゲーム中の成果を実況!
- 新モンスター
- 新アイテム
- ダンジョンレベルがあがるように。上級向けプレイヤーおすすめ。
- バグ修正

なかなかなアップデート内容なので苦戦してます。いつかは報われることを信じてます(笑)

9/24/2010

Update coming soon, Lite version up

I've been working on the update on my spare time. Working on the ability to "Hire your Friends". This will be pretty cool. Also, the Lite version of the app is up on iTunes App Store. Please give it a try. http://itunes.apple.com/app/dungeons-such-lite/id392298603?mt=8

アップデートを開発中。ゲームシステムをがらりと変えてしまう「友達を雇う」機能をちょくちょく。傭兵やね。無料のライトバージョンも先週App Storeに登場しました。ぜひやってみたい方はトライしてください。http://itunes.apple.com/jp/app/dungeons-such-lite/id392298603?mt=8

1/21/2010

Submitted app to Apple...

Okaaaay... So I just finished submitting the app to Apple..! ><
I've made the website the last couple of days: http://www.summitisland.com/dungeon/
We'll see what happens...

ついにアップルにアプリを送信しました!最近はレビュー間隔が早いとか。1週間以内には返事くるかな?
ウェブサイトもつくったのでよろしければご覧あれ。http://www.summitisland.com/dungeon/
吉と出るか凶と出るか。。