<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5744667800182125531</id><updated>2012-01-13T17:44:04.642-08:00</updated><category term='void'/><category term='marketing'/><category term='ui'/><category term='appbank'/><category term='lite version'/><category term='art'/><category term='code'/><category term='sound'/><category term='review'/><category term='animation'/><category term='tips'/><category term='OpenAL'/><title type='text'>          iPhone Game Development Quest</title><subtitle type='html'>                    An archive of my battle for learning how to make an iPhone game, both coding and art.&lt;br&gt;
                    勉強しながらプログラミングとグラフィックを全部一人で作ってしまうiPhoneゲーム製作戦記！</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default?start-index=101&amp;max-results=100'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>120</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8976281106115692114</id><published>2011-06-22T08:39:00.000-07:00</published><updated>2011-06-22T08:44:02.277-07:00</updated><title type='text'>Great feedbacks</title><content type='html'>I really appreciate everyone's feedback! They're all great.&lt;br /&gt;I wish I had more time to work on this.&lt;br /&gt;&lt;br /&gt;お客様からのフィードバックがかなりいい。バグ報告も親切にしてくれます。&lt;br /&gt;日本人向けのゲームを作ったと思ったんですが、アメリカとイギリスにもかなり人気なので以外でした。&lt;br /&gt;時間があればまだまだアップデートを続けてます。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8976281106115692114?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8976281106115692114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2011/06/great-feedbacks.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8976281106115692114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8976281106115692114'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2011/06/great-feedbacks.html' title='Great feedbacks'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8725755790382631945</id><published>2011-03-28T00:51:00.001-07:00</published><updated>2011-03-28T00:56:50.128-07:00</updated><title type='text'>Version 2.1 submitted</title><content type='html'>I managed to crank out some of the best features. Eyes twitching and stuff. I would prefer not to make the game any more complicated for this isn't my main goal. User feedback is the main drive at this point. I'm going to start enjoying the time with my wife and son from tomorrow when they get back from Japan. :)&lt;br /&gt;&lt;br /&gt;V 2.1 &lt;br /&gt;New feature!&lt;br /&gt;- Buy your own house to store items&lt;br /&gt;- Forging weapons and armors&lt;br /&gt;- Wands will replenish MP occasionally&lt;br /&gt;&lt;br /&gt;Fixed&lt;br /&gt;- Background music (e.g. iPod music) is fully supported&lt;br /&gt;- Increased the size of players' character icon so it's bigger and fits better&lt;br /&gt;- Adjusted store BGM volume&lt;br /&gt;- Fixed problem of level stats window not showing up after beating the game&lt;br /&gt;- Fixed Facebook crash&lt;br /&gt;- Other fixes&lt;br /&gt;&lt;br /&gt;しゃあーーーーーっ！！ないすなフィーチャーができた！！明日から奥さんと息子が日本から帰ってくるのでまた当分アップデートする時間がなくなる、と。（＾＾）もう疲れたー。&lt;br /&gt;&lt;br /&gt;新機能&lt;br /&gt;- アイテムを保管できる家を建てられるように&lt;br /&gt;- 武器と防具のアイテム強化&lt;br /&gt;- 杖はたまにMPを回復&lt;br /&gt;&lt;br /&gt;修正&lt;br /&gt;- バックグランド音楽（iPodなどの）のフルサポート&lt;br /&gt;- 自分の写真をもうちょっと大きく見えるように調整&lt;br /&gt;- 店のBGMの調整&lt;br /&gt;- ラスボス倒したあとに窓がでない問題を修正&lt;br /&gt;- Facebookが壊れてたのを修正&lt;br /&gt;- その他&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8725755790382631945?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8725755790382631945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2011/03/version-21-submitted.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8725755790382631945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8725755790382631945'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2011/03/version-21-submitted.html' title='Version 2.1 submitted'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7024043382297596300</id><published>2011-03-11T20:30:00.000-08:00</published><updated>2011-03-11T20:35:48.151-08:00</updated><title type='text'>Tsunami</title><content type='html'>Donating my money to Japan after the devastating disaster.&lt;br /&gt;My wife and 3 month old son was in Japan, got hit by 6M, really close from the origin. Luckily I was able to speak with them after 16 hours. Inside the house was shattered, no electricity, no water.&lt;br /&gt;You can donate here:&lt;br /&gt;http://american.redcross.org/site/PageServer?pagename=ntld_main&amp;s_src=RSG000000000&amp;s_subsrc=RCO_FrontPagePanel&lt;br /&gt;&lt;br /&gt;日本に寄付。妻と子とビデオチャットを始めた瞬間に地震がきてそのまま一瞬でビデオがフリーズしました。１６時間後に連絡がとれたのでほっとしています。寄付はこちらからできます：&lt;br /&gt;http://volunteer.yahoo.co.jp/donation/detail/1630001/index.html&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7024043382297596300?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7024043382297596300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2011/03/tsunami.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7024043382297596300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7024043382297596300'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2011/03/tsunami.html' title='Tsunami'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-1832796043809898525</id><published>2011-03-08T13:26:00.000-08:00</published><updated>2011-03-08T13:30:35.183-08:00</updated><title type='text'>New version sent</title><content type='html'>Dungeons &amp; Such 2.0.5 is sent to Apple with these update:&lt;br /&gt;&lt;br /&gt;- New item: Hi-Potion.&lt;br /&gt;- Item capacity increase from level 20.&lt;br /&gt;- Heal magic effect increase by little.&lt;br /&gt;- Support for playing background music like iPod app.&lt;br /&gt;- Some monsters flee.&lt;br /&gt;- Higher dungeon level will yield higher weapon bonus from treasure loot.&lt;br /&gt;- Deep sleeping will give you penalty instead of sleeping forever.&lt;br /&gt;- Fixed bug where monsters stays strong after wandering. &lt;br /&gt;&lt;br /&gt;Recently, I've been getting great feedbacks from users and they're all awesome. Sometimes I get angry email saying there's some bugs, I need to fix them!&lt;br /&gt;&lt;br /&gt;2.0.5アップルに送った。&lt;br /&gt;ー　新アイテム：ハイポーション&lt;br /&gt;ー　持てるアイテムの数がレベル２０からアップ&lt;br /&gt;ー　魔法ヒールの効果を少しアップ&lt;br /&gt;ー　 iPodなどのBGMに対応&lt;br /&gt;ー　あるモンスターの中には逃げるものも発生&lt;br /&gt;ー　ダンジョンレベルによって武器についてくる攻撃力アップ&lt;br /&gt;ー　深い眠りにおちるとペナルティ。。その者、死す！&lt;br /&gt;ー　バグ修正：さまよった後に町に戻ったり死んだりした後にダンジョンへ戻ってもモンスターが強いのを修正&lt;br /&gt;&lt;br /&gt;最近お客様からのメールが増えて動機もアップ。動機戦士。日本の方はRPG暦長い方ばかりでなかなか痛いところをついてきます。がんばるぜよ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-1832796043809898525?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/1832796043809898525/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2011/03/new-version-sent.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1832796043809898525'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1832796043809898525'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2011/03/new-version-sent.html' title='New version sent'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8778996529799709828</id><published>2011-03-07T01:04:00.000-08:00</published><updated>2011-03-07T01:09:38.929-08:00</updated><title type='text'>Game Design</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/-Vzlt45q2bLI/TXSgxEGLbUI/AAAAAAAABXQ/2ORLyFjmGik/s1600/Screen%2Bshot%2B2011-03-07%2Bat%2B1.05.20%2BAM.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 89px;" src="http://2.bp.blogspot.com/-Vzlt45q2bLI/TXSgxEGLbUI/AAAAAAAABXQ/2ORLyFjmGik/s200/Screen%2Bshot%2B2011-03-07%2Bat%2B1.05.20%2BAM.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5581262602992577858" /&gt;&lt;/a&gt;&lt;br /&gt;At the time of writing, Dungeons &amp; Such 2.0.4 is at 4 stars and up from  over 120 reviews.&lt;br /&gt;From what I'm seeing in App Store, that's not too bad. Gotta make it better!&lt;br /&gt;&lt;br /&gt;今の時点でDungeons &amp; Such 2.0.4は１２０件以上のレビューで４星以上ゲッツ。なかなかよろしいんでないの。まだまだがんばるぜい。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8778996529799709828?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8778996529799709828/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2011/03/game-design.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8778996529799709828'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8778996529799709828'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2011/03/game-design.html' title='Game Design'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Vzlt45q2bLI/TXSgxEGLbUI/AAAAAAAABXQ/2ORLyFjmGik/s72-c/Screen%2Bshot%2B2011-03-07%2Bat%2B1.05.20%2BAM.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8328074601503850162</id><published>2011-03-06T23:02:00.001-08:00</published><updated>2011-03-06T23:08:23.929-08:00</updated><title type='text'>Upgrade &amp; debugging</title><content type='html'>I've received emails from no more than 20 customers so far. It's good amount. I enjoy their feedback, a lot of them positive, some are bad (for me). The emails really get me going. I'm fixing and upgrading my app so I will get fewer negative feedbacks.&lt;br /&gt;&lt;br /&gt;今のところ２０人弱のお客さんにメールをいただいてる。ポジティブなメールであったり、ネガティブであったり。残念ながらなおせてないバグにひっかかってその理不尽さで怒ってメールをくれる。早くなおさないと。。！ポジティブなメールはかなりやる気がでます。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8328074601503850162?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8328074601503850162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2011/03/upgrade-debugging.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8328074601503850162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8328074601503850162'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2011/03/upgrade-debugging.html' title='Upgrade &amp; debugging'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-5447413356920835785</id><published>2011-02-23T23:17:00.001-08:00</published><updated>2011-02-23T23:24:37.121-08:00</updated><title type='text'>Increase in downloads</title><content type='html'>OK, the increase in downloads didn't come from any of the review sites, but from sales in prices: Dungeons &amp; Such went from $3 to $1, Typing Sebastian went from $1 to free. Both got about 200 - 300 downloads a day for about a week of the sale. Sales and downloads went down each day, but it was still a HUGE impact for me. $3 and $1 seems like they are both "coffee price", but it was big enough to make my sales 100x better or more. Of course, there are a ton of websites and apps that keep track of apps when the prices drop, but still!!! This was some experience for me, and all developers should know this. Or perhaps I should keep this a secret :P&lt;br /&gt;&lt;br /&gt;レビューサイトからの売り上げはほとんど見えなかったがバレンタインセールをやってから１００倍近くの売り上げが見えた。D&amp;Sは３ドルから１ドルに、Typing Sebastianは１ドルから無料に一週間の期間実行した。びっくりするわ！！（笑）コーヒーの値段だけやけど、７０％オフとか無料とか、言葉に力があるのか。自動化されたサイトやアプリでもピックアップされるからいやでも宣伝されるからそこから自分のアプリが発見される構造になってるはず。おもしろいなぁ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-5447413356920835785?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/5447413356920835785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2011/02/increase-in-downloads.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5447413356920835785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5447413356920835785'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2011/02/increase-in-downloads.html' title='Increase in downloads'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-3201297059405403366</id><published>2011-02-18T09:41:00.000-08:00</published><updated>2011-02-18T09:43:35.565-08:00</updated><title type='text'>Review sites</title><content type='html'>Dungeons &amp; Such is reviewed on some good sites, PocketGamer and AppBank!&lt;br /&gt;&lt;br /&gt;http://www.pocketgamer.co.uk/r/iPhone/Dungeons+%26+Such/feature.asp?c=27608&lt;br /&gt;&lt;br /&gt;http://www.appbank.net/2011/01/13/iphone-application/209445.php&lt;br /&gt;&lt;br /&gt;I can use more exposure!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-3201297059405403366?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/3201297059405403366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2011/02/review-sites.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3201297059405403366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3201297059405403366'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2011/02/review-sites.html' title='Review sites'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-5344244381042748924</id><published>2011-02-17T22:48:00.000-08:00</published><updated>2011-02-17T22:58:05.867-08:00</updated><title type='text'>Motivation</title><content type='html'>My motivation has been static until now. Ever since I put the app on Valentine's Day sale for $0.99 USD (70% off), I have had VERY positive feedback. This is mind blowing for me. $3 vs $1 apparently is a huge deal. I can't imagine it's that of a huge deal for an individual for just a couple of bucks. I have been following twitter's search for "Dungeons &amp; Such" and voila, there were over 30 posts after the day I put the app on sale. There's so many automated systems where it tracks the app when it goes on sale. I also changed the app description to say it's on sale as well.&lt;br /&gt;I should post more complete info next week.&lt;br /&gt;&lt;br /&gt;今日まで動機が落ちてた。でもバレンタインセールを実施して以来、アプリの状況がかなりよくなった。売れ行きもよくなったし、二人からフィードバックがきた。今のところ６９個のランクのうち4/5星をもらってる。そーふぁーそーぐー。&lt;br /&gt;近々総合でまとめを書くか。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-5344244381042748924?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/5344244381042748924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2011/02/motivation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5344244381042748924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5344244381042748924'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2011/02/motivation.html' title='Motivation'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-5149572047003032768</id><published>2011-01-20T15:49:00.000-08:00</published><updated>2011-01-20T15:53:28.458-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lite version'/><title type='text'>Lite version update</title><content type='html'>Dungeons &amp; Such Lite is updated to have the same code as the current full version. Currently version 2.0.3.&lt;br /&gt;Good tutorial on how to make a quick lite version: http://www.bit-101.com/blog/?p=2098&lt;br /&gt;Current lite version will only let you go down to 14F.&lt;br /&gt;&lt;br /&gt;Dungeons &amp; Suchのライトバージョンが更新された。現在バージョン2.0.3。ライトバージョンをはやく作りたい方はこれをご覧あれ：http://www.bit-101.com/blog/?p=2098&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-5149572047003032768?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/5149572047003032768/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2011/01/lite-version-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5149572047003032768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5149572047003032768'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2011/01/lite-version-update.html' title='Lite version update'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7559295323297794487</id><published>2011-01-13T11:16:00.000-08:00</published><updated>2011-01-13T11:20:54.958-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='appbank'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Review posted at AppBank.net</title><content type='html'>http://www.appbank.net/2011/01/13/iphone-application/209445.php&lt;br /&gt;&lt;br /&gt;Great news! Yesterday, app has posted at one of the most popular review site in Japan, appbank.net! Link is above. I love their site, and I'm very very happy to see my app on their site.&lt;br /&gt;&lt;br /&gt;AppBankでDungeons &amp; Suchがレビューされました！リンクは上記。AppBankさんのページは毎日かかさず見ているのでかなり嬉しいです。こうやってつながっていくのは楽しいな。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7559295323297794487?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7559295323297794487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2011/01/review-posted-at-appbanknet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7559295323297794487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7559295323297794487'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2011/01/review-posted-at-appbanknet.html' title='Review posted at AppBank.net'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8236029394864726228</id><published>2011-01-03T00:22:00.001-08:00</published><updated>2011-01-03T00:42:11.816-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><title type='text'>Marketing</title><content type='html'>So I had my game out for almost a year now, 10 months. I sold enough that I probably made less than $6 an hour which is less than what I was making in high school. Wow. I don't think my game sucks that much which comes down to thinking about how to go about letting people know about my game. Marketing.&lt;br /&gt;&lt;br /&gt;During the college years, I actually thought about making my degree in Business Marketing because of this reason, but it just wasn't my line of sight. I enjoy creating things, almost to an addiction. In fact, it's past addiction. Every day, I have to be making things, it be drawing, programming, cooking, thinking and learning about new ideas.&lt;br /&gt;But you know what, nothing gets out there if you don't put it out there. That's why I must market. I have to put on a different hat and think about my tactics.&lt;br /&gt;&lt;br /&gt;I've been thinking about this. My solution for now: Contact review sites, send out press release, integrate social interaction within the game. Not to mention "Make an awesome game", which is probably the toughest part.&lt;br /&gt;&lt;br /&gt;When I released my two iPhone games, I had zero years experience of game industry. Whenever I applied for one, I got rejected. It's like there's no way of getting into game industry unless you know someone from there. It was really annoying. That's how I got to teach myself how to make games in Flash and iPhone. There's no way to sell sugar water without any marketing.&lt;br /&gt;&lt;br /&gt;要するに、おもろいゲーム作りはなかなか難しいこっちゃ。&lt;br /&gt;ゲーム業界経験ゼロでiPhoneゲーム二つリリースしてもまぁ売れんわな。まぁまだまだがんばれる余裕はあるし、やるか。やれるとこまでやればいい。やれるとこまでは死ぬまで続くし、いつか報われるかな。&lt;br /&gt;作ってから考えようとしてたマーケティングとやらに精を出してみる今日この頃。砂糖水はマーケティングなしでは売れんしな。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8236029394864726228?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8236029394864726228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2011/01/marketing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8236029394864726228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8236029394864726228'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2011/01/marketing.html' title='Marketing'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-5906552563988147188</id><published>2010-12-19T15:18:00.001-08:00</published><updated>2010-12-19T15:23:10.466-08:00</updated><title type='text'>Dungeons &amp; Such version 2.0 out!</title><content type='html'>Version 2.0 is out in iTunes App Store! For some reason, it look less than 24 hours for this update to go through Apple's approval process this time. I wonder if they are in a hurry before Christmas?&lt;br /&gt;&lt;br /&gt;I'm doing prMac's press release writing service, and I'm also writing to different review sites.&lt;br /&gt;Time to put thinking cap of marketing.&lt;br /&gt;&lt;br /&gt;バージョン2.0がiTunes App Storeで発売開始！なぜか今回は２４時間以内で審査を通るという前代未聞のハプニングが。アップルもクリスマス前にがんばってるのかな。&lt;br /&gt;&lt;br /&gt;その間プレスリリースサービスにメールしたり、アプリレビューサイトの投稿の準備をしています。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-5906552563988147188?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/5906552563988147188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2010/12/dungeons-such-version-20-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5906552563988147188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5906552563988147188'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2010/12/dungeons-such-version-20-out.html' title='Dungeons &amp; Such version 2.0 out!'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-4698320787701204297</id><published>2010-12-13T21:50:00.000-08:00</published><updated>2010-12-13T22:01:52.031-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>Setting minimum iOS requirement</title><content type='html'>I turned in my other app "Typing Sebastian" with minimum requirement of iOS 4.2. I didn't really know where I set it or I didn't pay too much attention until some customer wrote a review saying something like, "I'd give the older version 5 stars, but the author made it so it's only for iOS 4.2 and up".&lt;br /&gt;&lt;br /&gt;So I had to research and learn where to do it. Yet another win with Google search. &lt;span style="font-weight:bold;"&gt;Just go to project settings, type in "deployment" in the search field. That was set to 4.2 with the newest SDK I have. So I set it to 3.1.2, waiting for review now.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;自分のもう一つのアプリ、「Typing Sebastian」を最近アップデートしたらカスタマーレビューで５星をあげたいけどiOS 4.2以上じゃないとできないので4星にしたという。あらら、と思って調べたらそこに全然気を使ってなかった。もともと3.1.2で出してたけど新しいSDKはそれを勝手に一番新しいものにしてたという始末。&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;推奨を設定するにはProject settingsメニューにいって、deploymentを3.1.2に設定しなおした。&lt;/span&gt;アプリをビルドし、またアプル審査へ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-4698320787701204297?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/4698320787701204297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2010/12/setting-minimum-ios-requirement.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4698320787701204297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4698320787701204297'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2010/12/setting-minimum-ios-requirement.html' title='Setting minimum iOS requirement'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6352759745883101305</id><published>2010-12-07T17:45:00.000-08:00</published><updated>2010-12-07T17:55:05.371-08:00</updated><title type='text'>Almost release</title><content type='html'>My MacbookPro's logicboard died last week. I had downtime for about 5 days. Sucks hard. Very bad. Muy mal. Dahmehdess. It's pretty interesting because this is the first hardware problem I've ever had in 20 years of owning a Mac. There were a few years I didn't have a main Mac to work with, but that's still good for a computer.&lt;br /&gt;&lt;br /&gt;So anyways, I have to release the game within this week.. because... My wife is having a baby in a week! (at least that's the due date) &lt;br /&gt;&lt;br /&gt;As I'm making my own game from scratch, I'm becoming more conscious about the other half of the success, the marketing. It'll be fun when I put the new hat on to play that role. I'm thinking about doing press release, contacting app review sites, and.. what else can I do...?&lt;br /&gt;&lt;br /&gt;５日ほどマクブクプロが壊れました。おうのう。２０年間マック使って初めてのハード問題。今使ってるのは４台目かな？なかなかがんばったな。&lt;br /&gt;今週中にアプリ提出しないと。。赤ちゃんが産まれます。（笑）&lt;br /&gt;&lt;br /&gt;開発するのもいいけど、作ったものをどうやって宣伝するかも最近よく考えてます。いくらいいものがあっても人の手にわたる術がなければ全然意味ないっす。まずはプレスリリースとレビューサイトからアタックするかな。&lt;br /&gt;あたっくー　あたっくー　なーんばーーーわーーん。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6352759745883101305?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6352759745883101305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2010/12/almost-release.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6352759745883101305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6352759745883101305'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2010/12/almost-release.html' title='Almost release'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7533729232315143208</id><published>2010-11-25T12:02:00.000-08:00</published><updated>2010-11-25T12:07:38.086-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sound'/><category scheme='http://www.blogger.com/atom/ns#' term='OpenAL'/><title type='text'>OpenAL restarting sound from interruption</title><content type='html'>Sound stopped working after interruptions like SMS, alarm clock, phone call, etc.&lt;br /&gt;I had to do tons of research, but the blog post by Ben Britten fixed my problem. Thanks Ben!&lt;br /&gt;&lt;br /&gt;http://benbritten.com/2009/02/02/restarting-openal-after-application-interruption-on-the-iphone/&lt;br /&gt;&lt;br /&gt;I had no idea how to implement what he had in description, but it made sense after reading line by line.&lt;br /&gt;Perhaps I can submit the 2.0 version next week..!?!&lt;br /&gt;&lt;br /&gt;OpenALを使っている時にSMSやアラームクロックのインタラプションが入ると音が聞こえなくなるというバグを修正。上記のリンクに従ったらできました。なんやかんやさっぱりでようわからんかったけど、落ち着いてやればできました。パズーの親方「落ち着いてやりゃぁできる」。&lt;br /&gt;来週には2.0として提出できるかな！？！？&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7533729232315143208?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7533729232315143208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2010/11/openal-restarting-sound-from.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7533729232315143208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7533729232315143208'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2010/11/openal-restarting-sound-from.html' title='OpenAL restarting sound from interruption'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-5009142147969910363</id><published>2010-11-19T21:40:00.000-08:00</published><updated>2010-11-19T21:45:52.933-08:00</updated><title type='text'>GM version 1</title><content type='html'>I'm testing my GM version. 2 of my friends are testing it as well as myself, but I probably should have more people testing my game. So it's been about 2 years but off and on coding in Objective-C, but my code from way in the beginning is such a mess. It's interesting how I learned a lot in this couple of years. Coming from coding in ActionScript 2.0/3.0, PHP, Javascript, you can say that Objective-C is different experience. I like the language, but it's just too different than all the other ones I learned in the past.&lt;br /&gt;&lt;br /&gt;あとちょっとでリリース。二人の友達にテストしてもらってるけど、バグがまだ見つかる。直しても直しても新しいのが見つかるぜ！！(´▽｀)　ゲーム作るのって、難しいっすね。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-5009142147969910363?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/5009142147969910363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2010/11/gm-version-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5009142147969910363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5009142147969910363'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2010/11/gm-version-1.html' title='GM version 1'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-3563248731515255371</id><published>2010-11-04T13:42:00.000-07:00</published><updated>2010-11-04T13:51:12.368-07:00</updated><title type='text'>Still updating...</title><content type='html'>It's taking a while to update.. So far, the 2.0 will have things like:&lt;br /&gt;&lt;br /&gt;- Guild. Hire your Facebook friends to go to Dungeon with you&lt;br /&gt;- Earn salary from the guild by checking in&lt;br /&gt;- Game Center leaderboards &amp; achievements&lt;br /&gt;- Achievements will give you bonus&lt;br /&gt;- Ability to share your experience on Facebook and compete with friends&lt;br /&gt;- New monsters&lt;br /&gt;- New items&lt;br /&gt;- Dungeon will level up so you can keep on challenging&lt;br /&gt;- Bug fixes&lt;br /&gt;&lt;br /&gt;It's a heavy update and it is not easy with just myself.. debugging everything. Hoping that I will be noticed someday lol&lt;br /&gt;&lt;br /&gt;アップデート、時間かかってる。2.0の特徴：&lt;br /&gt;&lt;br /&gt;- ギルド。Facebookの友達を傭兵として雇い、ダンジョンへ挑む&lt;br /&gt;- ギルドで給料がもらえる。もらえちゃう。&lt;br /&gt;- Game Centerのリーダーボードとアチーブメントを導入&lt;br /&gt;- アチーブメントでボーナスがもらえる。XP獲得！&lt;br /&gt;- Facebookでゲーム中の成果を実況！&lt;br /&gt;- 新モンスター&lt;br /&gt;- 新アイテム&lt;br /&gt;- ダンジョンレベルがあがるように。上級向けプレイヤーおすすめ。&lt;br /&gt;- バグ修正&lt;br /&gt;&lt;br /&gt;なかなかなアップデート内容なので苦戦してます。いつかは報われることを信じてます（笑）&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-3563248731515255371?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/3563248731515255371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2010/11/still-updating.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3563248731515255371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3563248731515255371'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2010/11/still-updating.html' title='Still updating...'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8183803804990017430</id><published>2010-09-24T11:27:00.000-07:00</published><updated>2010-09-24T11:31:50.069-07:00</updated><title type='text'>Update coming soon, Lite version up</title><content type='html'>I've been working on the update on my spare time. Working on the ability to "Hire your Friends". This will be pretty cool. Also, the Lite version of the app is up on iTunes App Store. Please give it a try. http://itunes.apple.com/app/dungeons-such-lite/id392298603?mt=8&lt;br /&gt;&lt;br /&gt;アップデートを開発中。ゲームシステムをがらりと変えてしまう「友達を雇う」機能をちょくちょく。傭兵やね。無料のライトバージョンも先週App Storeに登場しました。ぜひやってみたい方はトライしてください。http://itunes.apple.com/jp/app/dungeons-such-lite/id392298603?mt=8&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8183803804990017430?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8183803804990017430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2010/09/update-coming-soon-lite-version-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8183803804990017430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8183803804990017430'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2010/09/update-coming-soon-lite-version-up.html' title='Update coming soon, Lite version up'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8641703169477994748</id><published>2010-01-21T17:55:00.000-08:00</published><updated>2010-01-21T17:58:09.638-08:00</updated><title type='text'>Submitted app to Apple...</title><content type='html'>Okaaaay... So I just finished submitting the app to Apple..! &gt;&lt;&lt;br /&gt;I've made the website the last couple of days: http://www.summitisland.com/dungeon/&lt;br /&gt;We'll see what happens...&lt;br /&gt;&lt;br /&gt;ついにアップルにアプリを送信しました！最近はレビュー間隔が早いとか。１週間以内には返事くるかな？&lt;br /&gt;ウェブサイトもつくったのでよろしければご覧あれ。http://www.summitisland.com/dungeon/&lt;br /&gt;吉と出るか凶と出るか。。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8641703169477994748?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8641703169477994748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2010/01/submitted-app-to-apple.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8641703169477994748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8641703169477994748'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2010/01/submitted-app-to-apple.html' title='Submitted app to Apple...'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7206841126857946904</id><published>2009-12-10T13:34:00.000-08:00</published><updated>2009-12-10T13:46:13.645-08:00</updated><title type='text'>Release before 2010...?</title><content type='html'>I'm hoping to release this game before the new year.. Thanks to friends' help beta testing, I'm getting all kinds of weird errors. There are some bugs that I have no idea why it's happening. Arrgh..! I actually found a behavior that happens only when I play the game in Japanese. The behavior is that when ever a new Japanese character is display in a UITextView, iPhone mallocs 160 bytes with CoreGraphics add_chunk. The memory lives indefinitely. I don't know how to release these memory. I asked and filed it to Apple, but no reply yet.&lt;br /&gt;&lt;br /&gt;年内中にリリースしたい予定。友達のおかげで新しいバグがみつかりました。いらんしーっ。どうやったらこうクラッシュするのかをつきとめないと。。&lt;br /&gt;ちなみに日本語でプレイしてる時でしか起きないバグも発見。バグでもないけど。どうやらUITextViewやらに日本語を表示するときにシステムがmalloc 160 bytesをするけどゲームを終了するまでずっと生きたまま。どうやってメモリーリリースするのかわからんまま。方法はないような気がする。バグでもないけど、バグファイルしても返事こないからもしかしたら答えを探してるのかな。以前バグファイルしたときはすぐに返事きたし。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7206841126857946904?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7206841126857946904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/12/release-before-2010.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7206841126857946904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7206841126857946904'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/12/release-before-2010.html' title='Release before 2010...?'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6687374941614389190</id><published>2009-11-28T13:48:00.000-08:00</published><updated>2009-11-28T13:56:59.720-08:00</updated><title type='text'>Thanksgiving &amp; Such</title><content type='html'>Still debugging and adjusting game balance. It takes time and bunch of trial and error... &lt;br /&gt;I've been actually catching up with my social life recently, I feel like a human being once more. &lt;br /&gt;BTW, the game is going to be called "Dungeons &amp; Such". If anybody would like to help beta test with me and if you have iPhone or iPod Touch, please shoot me an email.&lt;br /&gt;&lt;br /&gt;まだまだデバッグとゲームバランス調整の日々。試行錯誤の繰り返し。でも最近は人間らしい友達とかのソーシャルライフもカムバックしてます。あともうちょっとやー。ちなみにゲーム名が決まりました。「Dungeons &amp; Such」です。ふざけまくりです。&lt;br /&gt;もしもiPhoneかiPod Touch持ってる方でベータテストしたかったらぜひメールください。猫の手も足も借りたいぐらいです。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6687374941614389190?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6687374941614389190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/11/thanksgiving-such.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6687374941614389190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6687374941614389190'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/11/thanksgiving-such.html' title='Thanksgiving &amp; Such'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-3858436520385100745</id><published>2009-11-14T16:27:00.000-08:00</published><updated>2009-11-14T16:34:38.239-08:00</updated><title type='text'>Yup. Debugging.</title><content type='html'>So everything's going well, animation is pretty much done, so I'm onto testing my game and finding more bugs. I mean, MORE bugs. Ay yai yai... por favor hermano. Sayonara geisha. I'm confused.&lt;br /&gt;&lt;br /&gt;アニメーションも予定より２週間ほど早く終わったので真剣にゲームバランスとデバッグを始める。がしかしこれがバグが見つかるわ見つかるわでもうむちゃくちゃ。すぐになおせるやつはいいけど、意味不明のバグはかなり困難。ぎゃ〜&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-3858436520385100745?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/3858436520385100745/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/11/yup-debugging.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3858436520385100745'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3858436520385100745'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/11/yup-debugging.html' title='Yup. Debugging.'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-154656242832297068</id><published>2009-11-10T11:56:00.000-08:00</published><updated>2009-11-10T11:59:42.161-08:00</updated><title type='text'>Finished animation</title><content type='html'>I finished my animation a couple of days ago, finished it a couple of weeks earlier than I had planned. Now for the final tweak and balance check. Hopefully not as many bug encounters as before..&lt;br /&gt;&lt;br /&gt;アニメーション完成。予定より２週間ぐらい早く完成。頭で描いてたのがはっきりしてたから早く終わったはず。残るは最終ゲームバランスチェックやらなんやら。バグが前ほど見つからないように。（祈）&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-154656242832297068?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/154656242832297068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/11/finished-animation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/154656242832297068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/154656242832297068'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/11/finished-animation.html' title='Finished animation'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-9139482550454991740</id><published>2009-11-03T09:39:00.001-08:00</published><updated>2009-11-03T10:03:36.815-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><title type='text'>Animation</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-2d9e9f1f0871be06" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v21.nonxt5.googlevideo.com/videoplayback?id%3D2d9e9f1f0871be06%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330262519%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1A7A3EC2CE82E8A98B4762698C5F9A8378F33A11.6095088FD876738C0396DEA221FFFE78148FEB71%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D2d9e9f1f0871be06%26offsetms%3D5000%26itag%3Dw160%26sigh%3DTLZa5_TaTBld2Xdjy18efN241SM&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v21.nonxt5.googlevideo.com/videoplayback?id%3D2d9e9f1f0871be06%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330262519%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D1A7A3EC2CE82E8A98B4762698C5F9A8378F33A11.6095088FD876738C0396DEA221FFFE78148FEB71%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D2d9e9f1f0871be06%26offsetms%3D5000%26itag%3Dw160%26sigh%3DTLZa5_TaTBld2Xdjy18efN241SM&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;So I've been working on the opening animation for the past couple of weeks. The draft animation only took two days to make in Flash since I've been thinking about how it wanted to look.&lt;br /&gt;&lt;br /&gt;I just love doing frame by frame animation. I like 3D animation too, but it's not the same. It's fun to create the illusion of moving and expressing the lightness and heaviness of the objects with a subtle timing and art. It is hard to get it right.&lt;br /&gt;&lt;br /&gt;Now I'm coloring the art.&lt;br /&gt;&lt;br /&gt;この２週間ほどオープニングアニメーションを作ってます。ドラフトアニメーションは２日でフラッシュで作りました。頭の中に絵コンテがすでにあったので比較的早くできたほう。&lt;br /&gt;フレームバイフレームアニメーションは３Dやロトスコーピングよりはるかに好きです。日本のアニメはコマを節約して微妙なタイミングで物の重さや速さを表現している。気に入ったアニメーションがあれば保存して研究したりする。アニメーションってすごいなぁ。&lt;br /&gt;今は色塗りをしています。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-9139482550454991740?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/9139482550454991740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/11/animation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/9139482550454991740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/9139482550454991740'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/11/animation.html' title='Animation'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6617160829928572625</id><published>2009-10-20T15:55:00.000-07:00</published><updated>2009-10-20T16:04:42.340-07:00</updated><title type='text'>Yes, I'm here</title><content type='html'>I just noticed it's been a long time since my last post!! Yup, I'm still working on it every single day, it was just boring debugging and such although I think I had a few insights about debugging and programming and all that in between, but anyways... wow I really wish I had a talent in writing.. My English is so broken. So I've pretty much finished the programming part of the game so I've been drawing the background art lately again. I just finished drawing 51 of them 5 minutes ago so I needed to celebrate it here. Hurahh! (a celebration roar) &lt;br /&gt;Now I need to draw the background for the square, inn, barracks, cathedral, and the hill. After that is draw some boss characters and draw all the NPCs. Hurraah!! (one more push roar)&lt;br /&gt;&lt;br /&gt;気づいたらもう２週間近く留守にしてたこのブログ！誰か読んでるんかな。自己満の開発日記なんやけども。最近の進行具合はデバッグやらバランス調整などでとくに書くこともなかったけどところどころ発見があって楽しかったりもした。発見というのはデバッグの仕方や、プログラミングの醍醐味など。それが終わったので背景の絵をまた描き初めてやっとこさ５１枚目完成したのでちょっと祝いにきました。おっしゃ！てな具合で気合いを入れ直してあとは町の絵５枚かいて、NPCの絵かいてボスの絵描いたらおすぃまい。へっへ〜ん♪で、そのあとはゲームバランス調整しながらオープニングアニメーションを作り始める。まだまだ完成には遠いぜよ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6617160829928572625?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6617160829928572625/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/10/yes-im-here.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6617160829928572625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6617160829928572625'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/10/yes-im-here.html' title='Yes, I&apos;m here'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-4194481741510122288</id><published>2009-10-07T23:43:00.000-07:00</published><updated>2009-10-08T01:03:37.207-07:00</updated><title type='text'>Progress, progress, and... progress</title><content type='html'>..moreover, progress.&lt;br /&gt;It was inevitable to learn how to use Instruments due to my buggy-awesomeness-code-of-doom. I found a huge bug where a memory wasn't being freed by Apple's API because I was trying to paste a blank string to a UITextView. This didn't show up in the Leaks Instruments, but it was living forever which could be observed through Object Allocations. It was about 100KB per minute, which adds up over time and crashes the app.&lt;br /&gt;And finally, more progress is yet to come.&lt;br /&gt;&lt;br /&gt; 進行、 進展、前進するのみ。Instrumentsを使ったデバッグの作業になかなか慣れてきた今日この頃。繊細におおらかに書かれたバグだらけのコードをデバッグするには不可欠。今日はAppleのAPIで生成されたオブジェクトがフリーされてない問題を解決した。いや、一瞬たりとも「アップルのバグか？」とか全然これっぽっちも思ってなかったけど、やっぱり問題は自分でUITextViewに空のNSStringを入れようとしてたみたいでそれがMalloc 160 bytesを蓄積してた。結果、毎分100KBぐらいのリークが発生しててこの数週間悩まされてたんだぜぇ〜。初代iPhoneだと１５分ぐらいでクラッシュするという始末。明日はまた違うリークを解決するぞと。&lt;br /&gt;精が出るぜぇ〜。出るんだぜぇ〜。とぜぇぜぇ言いながらやってます。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-4194481741510122288?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/4194481741510122288/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/10/progress-progress-and-progress.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4194481741510122288'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4194481741510122288'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/10/progress-progress-and-progress.html' title='Progress, progress, and... progress'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-2425541660362120206</id><published>2009-09-24T01:16:00.001-07:00</published><updated>2009-09-24T01:21:39.654-07:00</updated><title type='text'>The game is actually a game</title><content type='html'>After all the core game system working, I've been pretty much making data, and making events now. And all of a sudden, the thing is actually a game! It's an interesting shift in the whole development process. I'm having fun making characters and their personality, what they say and how they play in the game. I haven't had any break from this for 15 days. Crazy.&lt;br /&gt;&lt;br /&gt;ゲームシステムのコアがほぼ完成した今、武器やモンスターやイベントのデータを作ってる。気がついたら、めっちゃゲームやん！なかなかなゲームやん！と感動してる日々。ここまでくる道のりが長かったなぁ。開発の過程の中ですごい変化がでたような気がする。キャラの性格や台詞を作るのも楽しい。で、かれこれ１５日間休まず作ってる。最近の平均時間は１０時間かな。おかげでめっちゃ進んだ。楽しい。がしかし、引きこもりすぎ。不可欠でしょうがないんだぜいいぇい。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-2425541660362120206?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/2425541660362120206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/09/game-is-actually-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2425541660362120206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2425541660362120206'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/09/game-is-actually-game.html' title='The game is actually a game'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8515668714181098268</id><published>2009-09-14T23:32:00.000-07:00</published><updated>2009-09-14T23:38:53.712-07:00</updated><title type='text'>Almost ready for testing...</title><content type='html'>I've been saying this for about 2 weeks now, but for real this time. I've been preparing bunch of data for monsters, items, and tomorrow I'll work on Magic and Skills to test. I organize my data on Google Spreadsheet, I then spit out a CSV file and parse it using a PHP script I wrote. I feel more comfortable doing this than making a XML file and reading it through XML parser in Objective-C. PHP is so much easier... I also wonder how much more difficult it is to hack an xml file than hard coded data.&lt;br /&gt;&lt;br /&gt;あとちょっとでテストプレイできるぐらいまで来た。ってもう２週間ほど言ってるような気がする。。この二日間はモンスターデータ、とアイテムデータを前半分ぐらいまでつくってる。明日は技と魔法をつくるかな。このすべてのデータをGoogle Spreadsheetで管理していて、CSVに吐き出して自分で書いたPHPスクリプトでパースしてる。Objective-CでXMLやCSVをパースするよりはるかに簡単のような気がする。XMLとハードコードはどっちがハックするの難しいのかな。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8515668714181098268?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8515668714181098268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/09/almost-ready-for-testing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8515668714181098268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8515668714181098268'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/09/almost-ready-for-testing.html' title='Almost ready for testing...'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7977853738953455186</id><published>2009-09-11T11:18:00.000-07:00</published><updated>2009-09-11T11:26:55.423-07:00</updated><title type='text'>Debugging spree</title><content type='html'>Crazy days! Debugging like hell. I've found out about Clang, a free and useful debugging tool for Xcode, but then I found out about the new Build and Analyze menu which pretty much does the same thing as Clang. I'm using both Instruments and that menu to debug my app. It was crashing like crazy 3 days ago, but now my app is running way better. I'm getting memory warning after about 10 minutes of playing. Need to release the objects more properly.&lt;br /&gt;&lt;br /&gt;怒濤のデバッグ日和！デバッグツールにはかかせないClangを知り、そしてXcodeについてくるBuild and Analyzeのメニューを知った。どっちもにたようなことをするので今はInstrumentsとそれを使ってる。３日前は死ぬほどクラッシュしてたけど今は１０分ほどプレイしてるとメモリー警告メッセージがくるだけ。ちょっとは安心したけど、どこでどうメモリーリークしてるのかを発見しないとまたこれ進まんな。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7977853738953455186?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7977853738953455186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/09/debugging-spree.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7977853738953455186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7977853738953455186'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/09/debugging-spree.html' title='Debugging spree'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8995514999915329591</id><published>2009-09-05T01:39:00.000-07:00</published><updated>2009-09-05T01:41:06.300-07:00</updated><title type='text'>Graph of hours spent</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N70GqBBYZJg/SqIkGekMw3I/AAAAAAAABL0/NDwawVV56fM/s1600-h/Screen+shot+2009-09-05+at+1.39.35+AM.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 150px;" src="http://2.bp.blogspot.com/_N70GqBBYZJg/SqIkGekMw3I/AAAAAAAABL0/NDwawVV56fM/s200/Screen+shot+2009-09-05+at+1.39.35+AM.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5377900598736503666" /&gt;&lt;/a&gt;&lt;br /&gt;This is the graph of hours I've been spending on this game. I keep track of it in Google Docs.&lt;br /&gt;&lt;br /&gt;開発時間を記録したグラフ。Google Docsで管理。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8995514999915329591?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8995514999915329591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/09/graph-of-hours-spent.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8995514999915329591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8995514999915329591'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/09/graph-of-hours-spent.html' title='Graph of hours spent'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N70GqBBYZJg/SqIkGekMw3I/AAAAAAAABL0/NDwawVV56fM/s72-c/Screen+shot+2009-09-05+at+1.39.35+AM.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-3564715604680566166</id><published>2009-09-04T23:52:00.000-07:00</published><updated>2009-09-05T00:57:17.034-07:00</updated><title type='text'>Rampage</title><content type='html'>Jus getting things done. I think I finally see the end. I'll probably have the game playable for testing within this two weeks. The tweaking of the data for good game balance is going to be just a whole another task. The event system I put in seems to be working, it's just that coming up with story and the balance of it is another task.&lt;br /&gt;&lt;br /&gt;またもやめちゃくちゃ進んだ。やっと終わりが見えてきたような気がする。このまま行けば２週間以内でテスト用まで完成するはず。ゲームバランスのためにデータをいじるのがまた難しくなりそうやなぁ。おとといと昨日で導入したイベントシステムは思った以上にうまくいってて快感。絵のないNPCはスペースホルダーとして黒いシルエットにしてるけど、これがまた違う味がでてていいな。なんかで使えるかも。かまいたちの夜的な。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-3564715604680566166?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/3564715604680566166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/09/rampage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3564715604680566166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3564715604680566166'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/09/rampage.html' title='Rampage'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-239816719382223149</id><published>2009-09-02T23:02:00.000-07:00</published><updated>2009-09-03T02:06:17.529-07:00</updated><title type='text'>Events and NPC</title><content type='html'>I had some kick ass day today. Implementing events and NPC was not an easy task at all but still got stuff done. I think I got the base core working. Now just for the little bits.&lt;br /&gt;&lt;br /&gt;今日はざっくり達成感。イベントとNPCを導入するのは思ってた以上に難しかったけどコアな部分はできたはず。「フラグをたてればいいだけ」と思ってたけどそれをどういうふうに作っていくかが思ってもないようなやり方でやることにした。オブジェクト指向の醍醐味というかめんどくさいところというか。。。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-239816719382223149?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/239816719382223149/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/09/events-and-npc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/239816719382223149'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/239816719382223149'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/09/events-and-npc.html' title='Events and NPC'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-324309693803580033</id><published>2009-08-31T20:07:00.001-07:00</published><updated>2009-08-31T21:31:58.775-07:00</updated><title type='text'>Snow Leopard, more skills and magic</title><content type='html'>I spent all day installing Snow Leopard and Xcode 3., Snow Leopard iPhone SDK, and everything else. I'm back on track today with more magics and skills. I think I'm going to have to call the skills the Techniques since the Magic and them fall under the category of Skills. Hmm, this might cause some problem later on.&lt;br /&gt;&lt;br /&gt;昨日は一日中Snow Leopardインストールと他のソフトのインストールした。ゲームのシステムはできてきたものの、ゲームバランスが絶対難しくなる。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-324309693803580033?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/324309693803580033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/snow-leopard-more-skills-and-magic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/324309693803580033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/324309693803580033'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/snow-leopard-more-skills-and-magic.html' title='Snow Leopard, more skills and magic'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8833266407213915843</id><published>2009-08-27T23:13:00.000-07:00</published><updated>2009-08-28T00:17:45.810-07:00</updated><title type='text'>Heal magic working</title><content type='html'>What the title says.&lt;br /&gt;Gotta get both the magic and techniques working within two days.&lt;br /&gt;Gonna kick some ass.&lt;br /&gt;&lt;br /&gt;ヒールの魔法ができた、ということで他の魔法もさほど難しくないはず。技の導入も似たような感じなのでスムーズにいくはず。積極的にやっていかな一生終わる気配なし。１ヶ月以内にはゲーム自体は完成させたいけど。甘いかな。がんばるぜぇ〜。がんばるんだぜぇ〜。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8833266407213915843?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8833266407213915843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/heal-magic-working.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8833266407213915843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8833266407213915843'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/heal-magic-working.html' title='Heal magic working'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-5099529778767913898</id><published>2009-08-25T19:29:00.000-07:00</published><updated>2009-08-25T19:31:26.098-07:00</updated><title type='text'>Skills and magic</title><content type='html'>Been busy lately with other things. I started implementing skills and magic for the players. The monster's side is pretty much done.  So far so good.&lt;br /&gt;&lt;br /&gt;最近他のことで忙しくなった。今日はプレイヤー側の技と魔法を作り始めた。モンスター側はほぼ完成してる。いい調子。&lt;br /&gt;作ってるうちにいいゲームシステムの案なりを思いつく。いいんやけど、ちょっと今更ってとこもある。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-5099529778767913898?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/5099529778767913898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/skills-and-magic.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5099529778767913898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5099529778767913898'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/skills-and-magic.html' title='Skills and magic'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7547143714862170416</id><published>2009-08-17T23:56:00.001-07:00</published><updated>2009-08-18T00:00:41.339-07:00</updated><title type='text'>Effect view</title><content type='html'>The icons of the effect of the spells and skills are working now. I had a problem trying to use the method copy. I still need to dig further into memory management. It's kind of scary what I'm going to run into. Maybe I'll end up with a huge memory leak problem.. it looks ok now.&lt;br /&gt;&lt;br /&gt;魔法やスキルのステータス異常などのアイコンが画面上に表示されるようになった。こいつは使える。&lt;br /&gt;今日はcopyメソッドで久々に悪戦苦闘した。コピー自体は簡単にできたけどそのあとにアサインした変数に変化を加えるとクラッシュしたり。なぜに。。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7547143714862170416?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7547143714862170416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/effect-view.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7547143714862170416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7547143714862170416'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/effect-view.html' title='Effect view'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7790409971155606914</id><published>2009-08-14T17:57:00.000-07:00</published><updated>2009-08-14T18:00:35.287-07:00</updated><title type='text'>A lot done</title><content type='html'>I have no idea how many little things I got done this week. I got the effects of armor, shield, and ring done. Fixed some bugs and found some more, just some solid working days.&lt;br /&gt;&lt;br /&gt;今週はやたらと細かい作業をたくさんやっつけた。鎧、盾、指輪の効果はおわったし、バグは直したし新バグは発見したし、充実しまくりの１週間。このままがんばっぞぉ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7790409971155606914?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7790409971155606914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/lot-done.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7790409971155606914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7790409971155606914'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/lot-done.html' title='A lot done'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6957263939642296613</id><published>2009-08-11T19:02:00.000-07:00</published><updated>2009-08-11T19:09:13.570-07:00</updated><title type='text'>Rings and armors</title><content type='html'>Rings will increase your stats, and armors will have effects for you to become immune to certain attacks such as poison, sleep, etc. Just going through bunch of states, flags, and if statements. Maybe the shield will reflect certain attacks like fire or something. This is the most enjoyable time in making games is when I'm thinking about the game design. Actually, not all game designs are fun though...&lt;br /&gt;&lt;br /&gt;指輪はステータスを上昇、鎧には毒や眠りなどの攻撃を無効化にするというゲームデザインにした。盾はどうするかなぁ。何かを跳ね返すとか炎に強い盾とかつくるべや。こういうの考えてる時が一番楽しいんよなぁ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6957263939642296613?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6957263939642296613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/rings-and-armors.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6957263939642296613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6957263939642296613'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/rings-and-armors.html' title='Rings and armors'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-2964820426114399457</id><published>2009-08-10T22:58:00.001-07:00</published><updated>2009-08-10T22:59:26.120-07:00</updated><title type='text'>Monster magics</title><content type='html'>Now some monsters are casting magics using their MPs. This is pretty cool that they have some basic AI.&lt;br /&gt;&lt;br /&gt;モンスターが人工知能で魔法を唱え始めた。なかなかエキサイティング。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-2964820426114399457?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/2964820426114399457/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/monster-magics.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2964820426114399457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2964820426114399457'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/monster-magics.html' title='Monster magics'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8672793479893529725</id><published>2009-08-09T23:12:00.000-07:00</published><updated>2009-08-10T00:14:25.326-07:00</updated><title type='text'>Stuff</title><content type='html'>Finished making the looting system and moving on and fixing some random bugs.&lt;br /&gt;Next up, monster magic skills.&lt;br /&gt;&lt;br /&gt;戦利品システムは意外とスムーズに終わってまた小さい虫をやっつけるハメに。&lt;br /&gt;次はモンスターの魔法スキルから作るかな。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8672793479893529725?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8672793479893529725/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/stuff.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8672793479893529725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8672793479893529725'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/stuff.html' title='Stuff'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-4240246040804026524</id><published>2009-08-07T19:51:00.000-07:00</published><updated>2009-08-07T19:56:26.841-07:00</updated><title type='text'>Looting items</title><content type='html'>Before I dive in to the big decision making that I mentioned about in the last post, I decided to make the looting system after the battle. What's a RPG without looting off the monsters? I almost forgot about the importance of this feature. It makes it fun to encounter certain enemies when you know that they loot something you want.&lt;br /&gt;&lt;br /&gt;一つ前の投稿に書いたコアの部分のデザインを考える前に、戦利品いただきシステムを作ることにした。ひとつ：RPGの醍醐味はモンスターからレアアイテムをゲッツすることにあり。もう少しで忘れるところだった。レアアイテムを落とすモンスターとかにあえるとちょっと嬉しくなる感覚は忘れられない。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-4240246040804026524?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/4240246040804026524/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/looting-items.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4240246040804026524'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4240246040804026524'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/looting-items.html' title='Looting items'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6306771952687552756</id><published>2009-08-06T19:12:00.000-07:00</published><updated>2009-08-06T19:17:15.762-07:00</updated><title type='text'>Decision before proceeding</title><content type='html'>I think I fixed the battle system today.. so happy..  Now I need to decide the core game system whether the player will start from level 1 every death, or will they retain their level but get a penalty from death. I need to make this decision now otherwise I can't code for magic spells and what not.&lt;br /&gt;&lt;br /&gt;今日戦闘システムのバグを直した。たぶん直せたはず。今のところは問題なく動いてる。めっちゃ嬉しくて今日は気分がよくなった（笑）　というところで次に進むためにはゲームのコアな部分の設計をしないといけない。死んでしまうとレベル１からまた始まるのか、ペナルティをうけるだけなのか、これで全然作り勝手がかわってしまう。ゲームデザイン。。このゲームはちょこちょこやってレベル上げていく系のような気がするのでたぶんそうするかなぁ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6306771952687552756?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6306771952687552756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/decision-before-proceeding.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6306771952687552756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6306771952687552756'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/decision-before-proceeding.html' title='Decision before proceeding'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-4827309207611636359</id><published>2009-08-05T23:29:00.000-07:00</published><updated>2009-08-06T00:33:34.541-07:00</updated><title type='text'>Some thinking</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_N70GqBBYZJg/SnqHRVh9cpI/AAAAAAAABLs/zo5Rb0CI7KQ/s1600-h/web.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://3.bp.blogspot.com/_N70GqBBYZJg/SnqHRVh9cpI/AAAAAAAABLs/zo5Rb0CI7KQ/s200/web.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5366750637872476818" /&gt;&lt;/a&gt;&lt;br /&gt;Needing to plan a better system for the battle, I decided to go to the beach and just think.&lt;br /&gt;&lt;br /&gt;戦闘システムの改良のため、海辺で作戦を練る。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-4827309207611636359?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/4827309207611636359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/some-thinking.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4827309207611636359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4827309207611636359'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/some-thinking.html' title='Some thinking'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N70GqBBYZJg/SnqHRVh9cpI/AAAAAAAABLs/zo5Rb0CI7KQ/s72-c/web.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8031415058358380060</id><published>2009-08-03T12:51:00.001-07:00</published><updated>2009-08-03T12:59:20.242-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>Xcode tips #2</title><content type='html'>I posted before that command + double clicking on a word shows the header files, but you can also do this on your own code also. It is extremely handy if you want to quickly jump to certain method you wrote just by holding down command and double clicking on it.&lt;br /&gt;If you Option click on an Apple's API, it brings up the Documentation and searches it, saving you time to actually bringing up the Documentation and typing what you want to search for.&lt;br /&gt;&lt;br /&gt;以前にコマンド＋ダブルクリックでヘッダーファイルを開くというティップを紹介したけど、同じ動作を自分のコードにやると元のコードへ飛ぶ。めちゃくちゃ便利。ちなみにオプションクリックはドキュメンテーションを開いてサーチという一石二鳥なショートカット。いつもわざわざドキュメンテーション開いて検索ボックスにタイプしてたのがオプションダブルクリックでできるようになった。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8031415058358380060?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8031415058358380060/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/xcode-tips-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8031415058358380060'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8031415058358380060'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/xcode-tips-2.html' title='Xcode tips #2'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-1653950273226346137</id><published>2009-08-02T22:58:00.000-07:00</published><updated>2009-08-02T23:15:53.256-07:00</updated><title type='text'>Target enemy after item use</title><content type='html'>I've worked on the "choose your target" interface for the items that need it like when I use a smoke bomb, users need to tap an enemy as a target. Since I didn't design with all these features in mind from the beginning, which is a big mistake, is getting more complicated to implement new systems. I wish I new better from the beginning, but you gotta learn it somehow, right? I knew that being scalable and making for expansion in mind is better, but I just didn't know how to go about doing that. Learning it the hard way..! I can take it...! (hurrah...)&lt;br /&gt;&lt;br /&gt;今日はいろいろ忙しかった時間の合間に「敵を選択してください」のインターフェースを作った。敵を標的にするアイテムを使用した時とか魔法をかけた時のインターフェース。作り始めた時からこういうの新しい機能をどういうふうに作るかを考慮してなかったので全体のプログラミングデザインの中に無理矢理はめこめていくというややこしい作業になってきた。しゃあないっちゃあしゃあないんやけども。これでも多少考えたつもりではあったんやけどね。（ーー；）ま、これからはこのままやるしかないのだ。。！&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-1653950273226346137?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/1653950273226346137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/target-enemy-after-item-use.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1653950273226346137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1653950273226346137'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/target-enemy-after-item-use.html' title='Target enemy after item use'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-2124509276507516766</id><published>2009-08-01T22:52:00.001-07:00</published><updated>2009-08-01T22:58:25.890-07:00</updated><title type='text'>Enemy skills revisited</title><content type='html'>Back on implementing enemy skills. Skills are easier to do than magics since it's going to be just descriptive attacks and perhaps possibility of doing random hits and damages. I'm going to have to implement MP and attributes of the magic spells.&lt;br /&gt;&lt;br /&gt;とりあえず十分な絵はそろったのでまた敵のスキルのプログラミングへスイッチ。消費MPや魔法の属性などのプログラミングはまだやってない。ん〜。なんか若干萎えるなぁ。（笑）　やっぱりプレイヤーも敵も魔法使ったほうが楽しいし、なかったらクソゲーすぎるし。しかしこれ、マゾゲートップ１０に入りそうやなぁ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-2124509276507516766?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/2124509276507516766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/08/enemy-skills-revisited.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2124509276507516766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2124509276507516766'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/08/enemy-skills-revisited.html' title='Enemy skills revisited'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-3878532406506066978</id><published>2009-07-30T23:47:00.000-07:00</published><updated>2009-07-30T23:52:14.929-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>And more monster..</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_N70GqBBYZJg/SnKUkrbG0sI/AAAAAAAABLM/HEbqaFDw6nI/s1600-h/Picture+1.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 114px;" src="http://1.bp.blogspot.com/_N70GqBBYZJg/SnKUkrbG0sI/AAAAAAAABLM/HEbqaFDw6nI/s200/Picture+1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5364513464004301506" /&gt;&lt;/a&gt;&lt;br /&gt;Completely went to town on drawing monsters. Now I have total of 38 monsters! I need to do at least 5 more. Then I think I'm going to be back on programming for a while again.&lt;br /&gt;&lt;br /&gt;今日は集中してモンスターの絵かきまくった。３８匹目が完成！あと５匹ぐらい必要なのであと１日あればできるぞぉ。その後はまたプログラミングへ戻るかな。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-3878532406506066978?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/3878532406506066978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/and-more-monster.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3878532406506066978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3878532406506066978'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/and-more-monster.html' title='And more monster..'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_N70GqBBYZJg/SnKUkrbG0sI/AAAAAAAABLM/HEbqaFDw6nI/s72-c/Picture+1.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-3076791064638014408</id><published>2009-07-28T19:37:00.001-07:00</published><updated>2009-07-28T19:40:09.450-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>More monster art</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_N70GqBBYZJg/Sm-2KnKTmMI/AAAAAAAABLE/z8Qcf7ukt-Q/s1600-h/Picture+1.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 187px; height: 136px;" src="http://3.bp.blogspot.com/_N70GqBBYZJg/Sm-2KnKTmMI/AAAAAAAABLE/z8Qcf7ukt-Q/s200/Picture+1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5363705974648707266" /&gt;&lt;/a&gt;&lt;br /&gt;My goal is to get at least 5 monster art per day. I got 26 done so far. I want at least little more than 30.&lt;br /&gt;&lt;br /&gt;目標は一日に５匹はモンスターを描くこと。今のところ２６匹。最低３０匹は欲しいかな。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-3076791064638014408?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/3076791064638014408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/more-monster-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3076791064638014408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3076791064638014408'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/more-monster-art.html' title='More monster art'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N70GqBBYZJg/Sm-2KnKTmMI/AAAAAAAABLE/z8Qcf7ukt-Q/s72-c/Picture+1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-3962362524449948341</id><published>2009-07-27T23:57:00.001-07:00</published><updated>2009-07-28T00:01:28.952-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>Monster art..</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_N70GqBBYZJg/Sm6iQ1dBZdI/AAAAAAAABK8/8CjOnYRtj9c/s1600-h/Picture+3.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 63px; height: 89px;" src="http://1.bp.blogspot.com/_N70GqBBYZJg/Sm6iQ1dBZdI/AAAAAAAABK8/8CjOnYRtj9c/s200/Picture+3.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5363402616355251666" /&gt;&lt;/a&gt;&lt;br /&gt;I has awesome wok monzter art done. Herez a goblin.&lt;br /&gt;&lt;br /&gt;キョウハ、タクサンもんすたーヲカイタ。コレごぶりん。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-3962362524449948341?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/3962362524449948341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/monster-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3962362524449948341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3962362524449948341'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/monster-art.html' title='Monster art..'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_N70GqBBYZJg/Sm6iQ1dBZdI/AAAAAAAABK8/8CjOnYRtj9c/s72-c/Picture+3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7847719502605818509</id><published>2009-07-25T17:46:00.000-07:00</published><updated>2009-07-25T17:51:13.370-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>Orc art</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N70GqBBYZJg/SmuoceehevI/AAAAAAAABK0/hLOTsUCV2aY/s1600-h/Picture+2.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 92px; height: 130px;" src="http://4.bp.blogspot.com/_N70GqBBYZJg/SmuoceehevI/AAAAAAAABK0/hLOTsUCV2aY/s200/Picture+2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5362564988485597938" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N70GqBBYZJg/SmuoZsK6oqI/AAAAAAAABKs/yNp8WGFu_9E/s1600-h/Picture+1.png"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 126px; height: 200px;" src="http://2.bp.blogspot.com/_N70GqBBYZJg/SmuoZsK6oqI/AAAAAAAABKs/yNp8WGFu_9E/s200/Picture+1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5362564940621849250" /&gt;&lt;/a&gt;&lt;br /&gt;I'm switching to drawing the enemy art since I have most of the background art done. I've always wanted to draw the good old orc.&lt;br /&gt;&lt;br /&gt;背景を大半描き終えたので敵の絵を描くほうへ切り替える。オークはいつも描きたかったんやでー。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7847719502605818509?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7847719502605818509/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/orc-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7847719502605818509'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7847719502605818509'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/orc-art.html' title='Orc art'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N70GqBBYZJg/SmuoceehevI/AAAAAAAABK0/hLOTsUCV2aY/s72-c/Picture+2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6651702340707111188</id><published>2009-07-20T22:45:00.000-07:00</published><updated>2009-07-20T22:52:31.498-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>39/50</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N70GqBBYZJg/SmVW3cl3q_I/AAAAAAAABKk/G5_2jiVJb-g/s1600-h/spiky.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 137px;" src="http://4.bp.blogspot.com/_N70GqBBYZJg/SmVW3cl3q_I/AAAAAAAABKk/G5_2jiVJb-g/s200/spiky.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5360786442022267890" /&gt;&lt;/a&gt;&lt;br /&gt;I have 11 more background art to go. These last ones should be more time consuming since it's going to have inorganic features.&lt;br /&gt;&lt;br /&gt;あと残り１１枚の背景まで到達した。５０枚なんか絶対多いと思ってたけど毎日こつこつとあればいつかは終わるもの。プログラミングしてる時ほどストレスを感じない。（笑）むしろ毎度ながらポッドキャストを聞きながら描けるので一石二鳥気分。最後の１１枚は自然な洞窟というより魔人のダンジョン的な感じにするので難しくなりそう。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6651702340707111188?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6651702340707111188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/3950.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6651702340707111188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6651702340707111188'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/3950.html' title='39/50'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N70GqBBYZJg/SmVW3cl3q_I/AAAAAAAABKk/G5_2jiVJb-g/s72-c/spiky.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-2954149985296164079</id><published>2009-07-17T19:24:00.000-07:00</published><updated>2009-07-17T19:31:12.970-07:00</updated><title type='text'>Wacom back!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N70GqBBYZJg/SmEz6x9BQOI/AAAAAAAABKc/n1RStUSwsTQ/s1600-h/Wacom+Bamboo+Fun.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://4.bp.blogspot.com/_N70GqBBYZJg/SmEz6x9BQOI/AAAAAAAABKc/n1RStUSwsTQ/s200/Wacom+Bamboo+Fun.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5359622116482302178" /&gt;&lt;/a&gt;&lt;br /&gt;Back on track with a Wacom tablet! I got the model called Bamboo Fun, the medium sized one. At first, the rough surface felt a little awkward to me, but I got used to it after ten minutes. It was under $150 refurbished, it's doing its job. I wonder why the other ones cost so much.&lt;br /&gt;&lt;br /&gt;Wacomタブレット、新しいやつが来た日。Bamboo Funの中サイズのやつをゲット。Graphire3より表面がざらざらで最初は気持ち悪かったけど１０分ほどで慣れた。１５０ドル以下で買えたけど高いやつってどこまで性能違うのか考える。まぁなんでもいいけどこれでまた絵が描けるぜよ。とさっそく好きなポッドキャストを聞きながら絵を描き始めた。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-2954149985296164079?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/2954149985296164079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/wacom-back.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2954149985296164079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2954149985296164079'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/wacom-back.html' title='Wacom back!'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N70GqBBYZJg/SmEz6x9BQOI/AAAAAAAABKc/n1RStUSwsTQ/s72-c/Wacom+Bamboo+Fun.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6606985578673308747</id><published>2009-07-15T19:14:00.000-07:00</published><updated>2009-07-15T19:27:44.539-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>BOOL in an Array, casting class type</title><content type='html'>&lt;blockquote&gt;&lt;br /&gt;BOOL aBool;&lt;br /&gt;NSMutableArray *aMutableArray = [[NSMutableArray alloc] initWithObjects:[NSNumber numberWithBool:NO], nil];&lt;br /&gt;aBool = [(NSNumber *)[aMutableArray objectAtIndex:0] boolValue];&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6606985578673308747?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6606985578673308747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/bool-in-array-casting-class-type.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6606985578673308747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6606985578673308747'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/bool-in-array-casting-class-type.html' title='BOOL in an Array, casting class type'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6515064014639083419</id><published>2009-07-14T22:39:00.001-07:00</published><updated>2009-07-14T22:45:18.893-07:00</updated><title type='text'>Hot day is no good</title><content type='html'>Continuing on with implementing the enemy skills. I want to make it so that I can assign monsters certain skills such as Bite, Headbutt, Daydream. But these need to be delivered with different sets of probability. It is hot today and I cannot seem to concentrate and didn't get much done. Doh. I ordered a new Wacom tablet though. I got the medium sized Bamboo Fun silver. It had good review so I'm guessing it's not going to betray me.&lt;br /&gt;&lt;br /&gt;モンスタースキル開発を続行。噛む、頭突き、ボーッとしている、などのスキルを割り振っていってるけどもちろん全部違う確率で発生させたい。暑いせいかなかなか集中できずじまい。でも新しいワコムタブレットは注文した。ばんぶーなんちゃらってやつ。けっこう大幅に値段が違うけどそこまで性能がかわってくるもんなんかな。ペンの役割さえ果たせればどんなやつでもいいんやけど。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6515064014639083419?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6515064014639083419/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/hot-day-is-no-good.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6515064014639083419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6515064014639083419'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/hot-day-is-no-good.html' title='Hot day is no good'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-5539063795937632727</id><published>2009-07-13T18:59:00.000-07:00</published><updated>2009-07-13T19:08:56.431-07:00</updated><title type='text'>Enemy skills</title><content type='html'>My body is all sore from playing ultimate frisbee.&lt;br /&gt;I'm making a list of enemy skills now. Enemies will be casting magics but more importantly, they have to do some weird things that monsters do. How do I put that out better. I suck at writing. I'm using Google Doc's Spreadsheet to organize things like this.&lt;br /&gt;Anyways, my Wacom tablet is still broken, and I'm waiting for the reply from Wacom's support department. I might as well just get the new one maybe. But they are still expensive..&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;昨日アルティメットフリスビーをやって体中が筋肉痛。&lt;br /&gt;モンスタースキルを作り始めた。魔法も使えるモンスターもいるけどやっぱりモンスターと言えば人間離れした独特な攻撃をしてくるのが醍醐味。文字だけやけど、雰囲気は出るでしょう。Google Docsのスプレッドシートでこういうリストをとりあえず作っていく。&lt;br /&gt;ちなみにワコムタブレットはまだ故障中。サポートにメールしてみたけど、自分でもやっぱり壊れてると思うのでやっぱり買うしかないか。金使いたくねーい。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-5539063795937632727?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/5539063795937632727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/enemy-skills.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5539063795937632727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5539063795937632727'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/enemy-skills.html' title='Enemy skills'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6641645663098954161</id><published>2009-07-09T19:14:00.000-07:00</published><updated>2009-07-09T19:19:48.859-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>34/50 art.. and Wacom broke..!?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_N70GqBBYZJg/SlalJAEiTXI/AAAAAAAABKM/DEa3L2fsaj4/s1600-h/cave.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 119px;" src="http://3.bp.blogspot.com/_N70GqBBYZJg/SlalJAEiTXI/AAAAAAAABKM/DEa3L2fsaj4/s200/cave.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5356650380860214642" /&gt;&lt;/a&gt;&lt;br /&gt;Right when I was about to finish drawing the 34th background art, my Wacom tablet completely cut off on me! I was just painting like usual. This could be my first time anything ever broke on me.. I had Graphire3 that's probably about 4 years old, but never really used it often until this project. What could go so wrong? Now I need to buy a new one.. Another unexpected expense..&lt;br /&gt;&lt;br /&gt;３４枚目の背景を描いている間になんとワコムタブレットが壊れてしもた。たぶん壊れたはず、いきなり無反応になったしLEDライトも消えた。たしかに４年前ぐらいから持ってるけど１年に数回使うだけで今回のプロジェクトで久々に使っただけやのに。なんちゅーこったい。新しいのを買えってかぁ。いらん出費うぉ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6641645663098954161?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6641645663098954161/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/3450-art-and-wacom-broke.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6641645663098954161'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6641645663098954161'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/3450-art-and-wacom-broke.html' title='34/50 art.. and Wacom broke..!?'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N70GqBBYZJg/SlalJAEiTXI/AAAAAAAABKM/DEa3L2fsaj4/s72-c/cave.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8261171871697443750</id><published>2009-07-07T19:42:00.001-07:00</published><updated>2009-07-07T19:49:10.680-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>29/50 art</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_N70GqBBYZJg/SlQInoKQYoI/AAAAAAAABKE/m1onCkGWs44/s1600-h/bg_dungeon019.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 127px;" src="http://1.bp.blogspot.com/_N70GqBBYZJg/SlQInoKQYoI/AAAAAAAABKE/m1onCkGWs44/s200/bg_dungeon019.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5355915333738717826" /&gt;&lt;/a&gt;&lt;br /&gt;More painting backgrounds. Is hue, saturation, brightness is all you need to paint..?&lt;br /&gt;On top of that, there's reflection, the surface material, and air density.&lt;br /&gt;I wonder what else there are.&lt;br /&gt;&lt;br /&gt;さらに背景を描く。色調、彩度、明度で絵は成立してるのかな。&lt;br /&gt;反射、素材、空気の密度、など。他に何があるか。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8261171871697443750?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8261171871697443750/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/2950-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8261171871697443750'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8261171871697443750'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/2950-art.html' title='29/50 art'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_N70GqBBYZJg/SlQInoKQYoI/AAAAAAAABKE/m1onCkGWs44/s72-c/bg_dungeon019.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-1508977745641608712</id><published>2009-07-06T19:54:00.001-07:00</published><updated>2009-07-06T19:56:41.501-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>20/50 art</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_N70GqBBYZJg/SlK5ZFaMYUI/AAAAAAAABJ8/YGiDK6JuexA/s1600-h/cave.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 142px;" src="http://1.bp.blogspot.com/_N70GqBBYZJg/SlK5ZFaMYUI/AAAAAAAABJ8/YGiDK6JuexA/s200/cave.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5355546747496849730" /&gt;&lt;/a&gt;&lt;br /&gt;Today I got the 20th background art done. I have 30 more to go.&lt;br /&gt;&lt;br /&gt;２０枚目の背景を描き終えた。あと３０枚かな。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-1508977745641608712?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/1508977745641608712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/2050-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1508977745641608712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1508977745641608712'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/2050-art.html' title='20/50 art'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_N70GqBBYZJg/SlK5ZFaMYUI/AAAAAAAABJ8/YGiDK6JuexA/s72-c/cave.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7687843767114708591</id><published>2009-07-02T23:25:00.000-07:00</published><updated>2009-07-03T00:35:26.300-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>Art, art, art...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N70GqBBYZJg/Sk20rg_IUuI/AAAAAAAABJ0/srOGJc6K2gE/s1600-h/bg_dungeon020.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 141px;" src="http://2.bp.blogspot.com/_N70GqBBYZJg/Sk20rg_IUuI/AAAAAAAABJ0/srOGJc6K2gE/s200/bg_dungeon020.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5354134191695483618" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N70GqBBYZJg/Sk20mH9-spI/AAAAAAAABJs/p09Y61UJwfQ/s1600-h/bg_dungeon015.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 135px;" src="http://2.bp.blogspot.com/_N70GqBBYZJg/Sk20mH9-spI/AAAAAAAABJs/p09Y61UJwfQ/s200/bg_dungeon015.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5354134099080426130" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've been drawing all day today, or rather painting in Photoshop. Without a doubt, I'm getting better at painting these things. It's fun. The good thing about drawing is that I get to listen to Podcast or something verbal instead of just music. When I'm programming, no words come into my head. I wonder what part of the brain is responsible for this. I heard that left brain is responsible for logical, analytical, rational things, and right brain is for intuitive, art, things like that. &lt;br /&gt;&lt;br /&gt;今日は一日中絵を描いた。確実に日に日に腕があがってきている、ような気がする。いけそうな気がする〜。絵を描いてる時のいいことは、音楽じゃなくても言葉をしゃべってるPodcastなどが聞けること。プログラミングしてる時に言葉を聞くなんて絶対できない。自分はどっちかというと左脳より右脳派のような気がする。でもロジカルなところはひたすらロジカル。ようするにバランスを重視してます。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7687843767114708591?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7687843767114708591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/07/art-art-art.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7687843767114708591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7687843767114708591'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/07/art-art-art.html' title='Art, art, art...'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N70GqBBYZJg/Sk20rg_IUuI/AAAAAAAABJ0/srOGJc6K2gE/s72-c/bg_dungeon020.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-3369559256236774636</id><published>2009-06-29T14:48:00.000-07:00</published><updated>2009-06-29T14:53:25.169-07:00</updated><title type='text'>Redoing battle system from scratch...?</title><content type='html'>I might have to redo the programming for the battle system from ground up. It turns out that my initial approach to doing this wasn't so good, I pretty much knew that it wasn't a great way to begin with, but as the battle gets more complicated, the harder it is to add more features. It feels too clunky as it is now, so it might be a good time to commit this.&lt;br /&gt;&lt;br /&gt;もしかしたらそろそろバトルシステムのプログラミングを書き直さないとだめかもしれん。最初からあんまりよくないのはわかってたけどどういうふうになるかとかさっぱりわからなかったので「とりあえず」的なやりかたでやってたらやっぱり壁にぶち当たった。動きもダラダラやし、やっぱり１から書き直したほうがよさげなおさげ。しくしく。。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-3369559256236774636?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/3369559256236774636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/redoing-battle-system-from-scratch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3369559256236774636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3369559256236774636'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/redoing-battle-system-from-scratch.html' title='Redoing battle system from scratch...?'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-364673170315205693</id><published>2009-06-24T23:43:00.000-07:00</published><updated>2009-06-25T00:49:32.136-07:00</updated><title type='text'>Poison attack!</title><content type='html'>Now I got some poison attacks going on. There will be items and weapon that will do poison damage. Some monsters will have these too. I'm also drawing art as always. It's so much fun to do the art... Only when I can do it right really quick.&lt;br /&gt;&lt;br /&gt;毒攻撃を導入。アイテムや武器で毒のダメージを与えることができる。モンスターも同様。&lt;br /&gt;絵も同時進行で描いてます。絵描くのがめっちゃ楽しい。。。早くできればの話やけど。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-364673170315205693?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/364673170315205693/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/poison-attack.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/364673170315205693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/364673170315205693'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/poison-attack.html' title='Poison attack!'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7858806335760228361</id><published>2009-06-23T20:00:00.000-07:00</published><updated>2009-06-23T20:02:22.265-07:00</updated><title type='text'>Excel data..</title><content type='html'>I tried to export the Excel spreadsheet of items and monsters to a text format I wanted. I couldn't seem to figure it out. Do I use macros or is there any better way... Does anybody know?&lt;br /&gt;&lt;br /&gt;エクセルのアイテムやモンスターのデータを自分の好きなテキストフォーマットに出力する方法をリサーチ。残念ながらいい方法見つからず。マクロを使うか、何か他に方法はあるのか。。誰か知ってたらぜひ教えてください。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7858806335760228361?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7858806335760228361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/excel-data.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7858806335760228361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7858806335760228361'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/excel-data.html' title='Excel data..'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-4865893363994153589</id><published>2009-06-22T23:48:00.000-07:00</published><updated>2009-06-23T00:55:13.357-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>Carried away with painting..</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N70GqBBYZJg/SkCJNXmO8GI/AAAAAAAABJk/IxhpKtx6-xE/s1600-h/bg_dungeon002.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 129px;" src="http://2.bp.blogspot.com/_N70GqBBYZJg/SkCJNXmO8GI/AAAAAAAABJk/IxhpKtx6-xE/s200/bg_dungeon002.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5350427220081832034" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I've spend all day drawing today. It is quite fun. The good thing about drawing and painting is that it is possible to get better at it, to a certain degree, even if you don't paint. By observing the everyday life and how light hits the surface and think about the bouncing of the light rays, you'll understand why it emits certain colors. Maybe it is the same for programming too.&lt;br /&gt;&lt;br /&gt;今日は一日中バックグランドを描いた。意外とはまってしまい、３つほどバックグラウンドを描いた。絵を描くということのいいことは、ある程度まで絵を描かなくても上達できるということである。日常生活で見る物の光の反射や形を観察していれば勝手に脳がそれを記憶していく。次絵をかくときはこうすればいい、という情報を得る。プログラミングも同じでデザインパターンなど思い浮かぶのかな。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-4865893363994153589?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/4865893363994153589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/carried-away-with-painting.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4865893363994153589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4865893363994153589'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/carried-away-with-painting.html' title='Carried away with painting..'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N70GqBBYZJg/SkCJNXmO8GI/AAAAAAAABJk/IxhpKtx6-xE/s72-c/bg_dungeon002.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8916245530930014132</id><published>2009-06-21T22:59:00.000-07:00</published><updated>2009-06-21T23:04:07.887-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>#pragma mark</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N70GqBBYZJg/Sj8e0sEyfJI/AAAAAAAABJc/Gsi5qZkt7K0/s1600-h/Picture+2.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 196px; height: 200px;" src="http://2.bp.blogspot.com/_N70GqBBYZJg/Sj8e0sEyfJI/AAAAAAAABJc/Gsi5qZkt7K0/s200/Picture+2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5350028772872715410" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This little tip will help you organize your code. It creates sections with bold fonts in your method pop ups like in the screenshot.&lt;br /&gt;&lt;br /&gt;コードを整理するのに役に立つティップです。スクリーンショット参照。&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;#pragma mark Whatever you want to say&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8916245530930014132?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8916245530930014132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/pragma-mark.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8916245530930014132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8916245530930014132'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/pragma-mark.html' title='#pragma mark'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N70GqBBYZJg/Sj8e0sEyfJI/AAAAAAAABJc/Gsi5qZkt7K0/s72-c/Picture+2.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-2932052680986995276</id><published>2009-06-21T18:01:00.000-07:00</published><updated>2009-06-21T18:07:35.301-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>Background art</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_N70GqBBYZJg/Sj7ZT9wJqgI/AAAAAAAABJM/0yoCJ9Oa8bM/s1600-h/Picture+1.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 144px;" src="http://1.bp.blogspot.com/_N70GqBBYZJg/Sj7ZT9wJqgI/AAAAAAAABJM/0yoCJ9Oa8bM/s200/Picture+1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5349952344379992578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Painted my first original background in Photoshop. I think I'm go for the quick and easy way for these although they don't look quite as nice.. Maybe I'll touch it up later. Basically I draw a rough sketch using Wacom tablet, then I start painting with opacity set to about 50% for the brushes, this way, it'll give me the watercolor look and feel to it. I haven't done this in years...&lt;br /&gt;&lt;br /&gt;このゲーム初のダンジョンのバックグランドをフォトショップで描いた。早く簡単に仕上げたいのとりあえずこのクオリティでやってみる。後で時間があればリタッチしようかなと。フォトショップではまず最初にラフスケッチをブラッシュで描いて、色は５０％透明度ぐらいにしてからペイントしていく。これで水彩画のようなタッチになる。あとはペイント、undoの繰り返し。もともと背景画は中学、高校のころに描くのが好きでこの方法で描いていた時期もあったけど、最近は全然描いてなかったなぁ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-2932052680986995276?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/2932052680986995276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/background-art.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2932052680986995276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2932052680986995276'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/background-art.html' title='Background art'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_N70GqBBYZJg/Sj7ZT9wJqgI/AAAAAAAABJM/0yoCJ9Oa8bM/s72-c/Picture+1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-715563780160255153</id><published>2009-06-17T23:32:00.000-07:00</published><updated>2009-06-17T23:41:44.969-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>if([myObject isKindOfClass:[UIView class]])</title><content type='html'>This gets pretty handy, the isKindOfClass: method. It's self explanatory, it gives you a boolean of whether if it is a certain class or not. I usually use it when I have random classes in an array and wants to do something with a specific class.&lt;br /&gt;&lt;br /&gt;けっこうよく使うメソッドがこれ、isKindOfClass。配列にいろんなクラスをいれていて例えばUIViewのクラスならば、というふうな命令が下せる。&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt; NSMutableArray *anArray = [[NSMutableArray alloc] init];&lt;br /&gt; UIView *aView = [[UIView alloc] initWithFrame:CGRectMake(20, 20, 100, 100)];&lt;br /&gt; [anArray addObject: [NSNumber numberWithInt:284]];&lt;br /&gt; [anArray addObject: aView];&lt;br /&gt; [anArray addObject: [NSString stringWithFormat:@"a string"]];&lt;br /&gt;  &lt;br /&gt; for (id aObject in anArray){&lt;br /&gt;  if([aObject isKindOfClass:[UIView class]]){&lt;br /&gt;   NSLog(@"aObject is a UIView: %@", aObject);&lt;br /&gt;  }&lt;br /&gt; }&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-715563780160255153?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/715563780160255153/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/ifmyobject-iskindofclassuiview-class.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/715563780160255153'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/715563780160255153'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/ifmyobject-iskindofclassuiview-class.html' title='if([myObject isKindOfClass:[UIView class]])'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-5698435617995934264</id><published>2009-06-15T23:34:00.001-07:00</published><updated>2009-06-15T23:40:17.055-07:00</updated><title type='text'>More battle stuff</title><content type='html'>Back on track again. (hopefully) I think the game is playable now even though it is a bit slow still. I had to compromise the blinking animation when the monsters get hit.&lt;br /&gt;So I got the attribute attacks working now. Monsters are put to sleep when they get hit with weapon that have sleeping attribute to it. But for some reason, the other monsters that didn't get hit are put to sleep. Nooo..&lt;br /&gt;&lt;br /&gt;また波に乗ってきた、ような気がする、でもないこともない。とりあえずiPhone上でもなんとかプレイできるぐらいのスピードになったので開発を進める。&lt;br /&gt;眠りの属性を持った武器で攻撃するとモンスターが眠るようになった。でもなぜか他の攻撃されてないモンスターまで眠ってしまう。なぜに。。でもたったこれだけでやたら戦闘に楽しみが増えた。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-5698435617995934264?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/5698435617995934264/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/attribute-attack-and-some-problem-with_15.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5698435617995934264'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5698435617995934264'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/attribute-attack-and-some-problem-with_15.html' title='More battle stuff'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-1780882983872294649</id><published>2009-06-15T16:35:00.000-07:00</published><updated>2009-06-15T16:39:55.086-07:00</updated><title type='text'>Hit the first wall</title><content type='html'>Weird bugs and technical difficulty slowed my development process for a couple of days. It works fine on the simulator, but the movement is a bit sluggish on the iPhone. I should have any problem with speed since my game is not based on action. Arghh..&lt;br /&gt;&lt;br /&gt;開発スピードがこの二日間ほどちょっと下がった。バグやら技術的なことで悩まされる。シミュレーターではうまく動くけどいざiPhoneに入れて動作を確認すると１匹以上のモンスターを攻撃したときに少し動作が遅くなる。少し９０年代のパソコンの動作の動きの鈍さを思い出させる感じ。こらいかんなぁ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-1780882983872294649?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/1780882983872294649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/hit-first-wall.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1780882983872294649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1780882983872294649'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/hit-first-wall.html' title='Hit the first wall'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-5634189172134332527</id><published>2009-06-13T17:22:00.000-07:00</published><updated>2009-06-13T17:26:42.404-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>NSSelectorFromString</title><content type='html'>I can pass in some strings as a parameter and then have it perform the selector method in the passed in method.&lt;br /&gt;&lt;br /&gt;メソッドの名前をNSStringのパラメーターでうけとってそれを後でselectorとして扱う方法を発見。&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;- (void)performThis:(NSString *)aString {&lt;br /&gt; SEL aSelector = NSSelectorFromString(aString);&lt;br /&gt; [self performSelector:aSelector withObject:nil afterDelay:2];&lt;br /&gt;}&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-5634189172134332527?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/5634189172134332527/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/nsselectorfromstring.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5634189172134332527'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/5634189172134332527'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/nsselectorfromstring.html' title='NSSelectorFromString'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-2775358565409032204</id><published>2009-06-12T14:04:00.000-07:00</published><updated>2009-06-12T14:10:02.962-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>performSelectorOnMainThread</title><content type='html'>For some reason, I had the code below when I can just do [self addToBattleTextView:aString].&lt;br /&gt;This was causing the thread to redraw the battle text in an arbitrary order. I don't need multiple threads for my game, bad idea for me to use it! It might have been ok if I had the waitUntilDone:YES, but I'm still novice to use multiple threads. Plus there's no good reason for me to use multiple threads at this point.&lt;br /&gt;&lt;br /&gt;下記のコードを使っていたため戦闘メッセージがぐちゃぐちゃになってた。複数のスレッド使わなくていいのになんでこんなことになってたのか。。２時間ぐらい悩んでたyo、うぉにぃちゃん。大体スレッドの使い方把握してないし。&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;[self performSelectorOnMainThread:@selector(addToBattleTextView:) withObject:aString waitUntilDone:NO];&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-2775358565409032204?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/2775358565409032204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/performselectoronmainthread.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2775358565409032204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2775358565409032204'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/performselectoronmainthread.html' title='performSelectorOnMainThread'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7216865689580454192</id><published>2009-06-11T23:46:00.000-07:00</published><updated>2009-06-12T00:52:16.739-07:00</updated><title type='text'>Attribute attack and some problem with array</title><content type='html'>I'm starting to implement the attribute attacks, like attacking with a weapon to put enemies into sleep, which is going well. But I think I got a problem with something different here.. I'm having hard time putting the A, B, C after the enemies names when they are the same kind of monsters. It should be easy! The challenge comes from the fact that the monsters are displayed in a arbitrary order. Pulling my hair out in a graceful way.&lt;br /&gt;&lt;br /&gt;属性攻撃を導入しはじめた。「まどろみの剣」で攻撃したらモンスターが寝る、とか。これはうまくいってるけどもう一つ違うとこで苦戦。モンスターの種類が同じ場合、A,B,Cとかで区別をつけるために名前の後に付け足したいのにこれがなかなかうまくいかず。簡単と思ってたのに。。なんで難しいかというと７匹のモンスターがランダムで表示されるためかな。優しく頭をかかえる数時間。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7216865689580454192?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7216865689580454192/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/attribute-attack-and-some-problem-with.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7216865689580454192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7216865689580454192'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/attribute-attack-and-some-problem-with.html' title='Attribute attack and some problem with array'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6343812443958737970</id><published>2009-06-10T23:51:00.000-07:00</published><updated>2009-06-11T00:52:45.010-07:00</updated><title type='text'>Fixing things..</title><content type='html'>Always fixing things... bugs, but not even bugs maybe.&lt;br /&gt;Side slash, diagonal slash, crush, are implemented. They do different damage and stuff.&lt;br /&gt;&lt;br /&gt;バグとはいえないほどのバグなど細かいところを修正。&lt;br /&gt;戦闘の横切り、縦切り、斜め切りなど導入。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6343812443958737970?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6343812443958737970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/fixing-things.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6343812443958737970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6343812443958737970'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/fixing-things.html' title='Fixing things..'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-1354786936368741579</id><published>2009-06-09T22:00:00.000-07:00</published><updated>2009-06-09T22:02:18.189-07:00</updated><title type='text'>Swipe slash</title><content type='html'>Implemented the first swipe slash attack. These swipe gestures will do different attacking style like slash, hack, pound, etc.&lt;br /&gt;&lt;br /&gt;スワイプすることで攻撃のバリエーションを追加。横へスワイプすると横切り、盾は兜割り、など。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-1354786936368741579?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/1354786936368741579/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/swipe-slash.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1354786936368741579'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1354786936368741579'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/swipe-slash.html' title='Swipe slash'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-158153294397040399</id><published>2009-06-08T21:44:00.000-07:00</published><updated>2009-06-08T21:49:15.216-07:00</updated><title type='text'>Damage number animation, scroll attack</title><content type='html'>Implemented damage number animation on top of enemies. For now, the more damage you do, the bigger the number it gets. &lt;br /&gt;Also, the scroll attack to all enemies actually does damage and kills them. Attacking multiple enemies is the best thing!&lt;br /&gt;&lt;br /&gt;モンスターの上にダメージ数値を表示。FFスタイルかな。クリティカルヒットの場合はちょっとスタイルを変えた表示も設置する予定。&lt;br /&gt;あと、巻物で複数の敵を攻撃できるようになった。べりぃないす。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-158153294397040399?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/158153294397040399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/damage-number-animation-scroll-attack.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/158153294397040399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/158153294397040399'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/damage-number-animation-scroll-attack.html' title='Damage number animation, scroll attack'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7338447920147809021</id><published>2009-06-08T14:16:00.000-07:00</published><updated>2009-06-08T14:18:27.198-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><title type='text'>Xcode tips</title><content type='html'>Command + double clicking on it shows the header file.&lt;br /&gt;&lt;br /&gt;コマンド+ダブルクリックでヘダーファイルを表示。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7338447920147809021?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7338447920147809021/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/xcode-tips.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7338447920147809021'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7338447920147809021'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/xcode-tips.html' title='Xcode tips'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-1511778496788889013</id><published>2009-06-07T23:27:00.000-07:00</published><updated>2009-08-03T12:48:04.576-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ui'/><title type='text'>Attack multiple enemies at once</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N70GqBBYZJg/Si13-X8bFXI/AAAAAAAABJE/b-ns5iqkeN0/s1600-h/ss.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 96px; height: 200px;" src="http://4.bp.blogspot.com/_N70GqBBYZJg/Si13-X8bFXI/AAAAAAAABJE/b-ns5iqkeN0/s200/ss.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5345060246221690226" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Starting to implement the ways to attack more than one enemy at a time. I already have this set up with the dragging the finger across the screen to "slash" the monsters from different directions. Now I need to actually make it attack. Thinking about displaying the damage number above monsters instead of just having it in the scroll view.&lt;br /&gt;&lt;br /&gt;多数のモンスターを同時に攻撃するコードを導入しはじめた。今はとりあえず画面をスワイプすることで剣のさばきを再現してるけど、まだ攻撃自体は作ってない。あと、モンスターの上にダメージ数値を表示しようかと考え中。たぶんやる。よし、やろう。&lt;br /&gt;さてこれから本気モードで作っていくぞ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-1511778496788889013?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/1511778496788889013/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/attack-multiple-enemies-at-once.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1511778496788889013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1511778496788889013'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/attack-multiple-enemies-at-once.html' title='Attack multiple enemies at once'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N70GqBBYZJg/Si13-X8bFXI/AAAAAAAABJE/b-ns5iqkeN0/s72-c/ss.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6215378646301383341</id><published>2009-06-06T16:47:00.000-07:00</published><updated>2009-06-08T14:16:28.086-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>Level up, player death</title><content type='html'>Player actually gains level, and they now die. I had a hard time adjusting the size of the xp bar as they are collected. Be careful of the UIIView's clipsToBounds, they should be set to YES if you want to resize its bounds and frame. Wasted about 1 hour why my view wasn't changing its size.&lt;br /&gt;&lt;br /&gt;レベルアップ設置とプレイヤーのHPが０になったときに死んで店に０階へ飛ばされるようにした。経験値バーの幅を設定するときにUIViewのプロパティであるclipsToBoundsがNOになってたため幅がどうしても100%のままだった。１時間無駄にしてもうた。みなさん気をつけてください。&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N70GqBBYZJg/SisBko5mw5I/AAAAAAAABI8/4v3JDajmH34/s1600-h/Picture+1.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 41px;" src="http://2.bp.blogspot.com/_N70GqBBYZJg/SisBko5mw5I/AAAAAAAABI8/4v3JDajmH34/s200/Picture+1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5344367111771177874" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6215378646301383341?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6215378646301383341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/level-up-player-death.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6215378646301383341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6215378646301383341'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/level-up-player-death.html' title='Level up, player death'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N70GqBBYZJg/SisBko5mw5I/AAAAAAAABI8/4v3JDajmH34/s72-c/Picture+1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7288272332237996499</id><published>2009-06-05T23:14:00.000-07:00</published><updated>2009-06-08T14:16:39.394-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tips'/><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>Xcode keyboard shortcut tips</title><content type='html'>Here are three simple Xcode keyboard short cut tips.&lt;br /&gt;Xcodeの便利なショートカットを連載。&lt;br /&gt;&lt;br /&gt;1) The Escape key for bringing up suggestion commands for specific class.&lt;br /&gt;ESCキーでクラスのメソッドやプロパティのリストを表示。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_N70GqBBYZJg/SioK3CiAZrI/AAAAAAAABIk/jT2Lkmn35fQ/s1600-h/Picture+3.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 127px;" src="http://1.bp.blogspot.com/_N70GqBBYZJg/SioK3CiAZrI/AAAAAAAABIk/jT2Lkmn35fQ/s200/Picture+3.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5344095848517101234" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2) Command + Shift + D lets you quickly view the header file of highlighted class.&lt;br /&gt;コマンド+シフト+Dで選択したヘダーファイルを表示。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_N70GqBBYZJg/SioK_wCBeQI/AAAAAAAABIs/6xCDBqLHFpg/s1600-h/Picture+2.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 120px;" src="http://1.bp.blogspot.com/_N70GqBBYZJg/SioK_wCBeQI/AAAAAAAABIs/6xCDBqLHFpg/s200/Picture+2.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5344095998169938178" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3) Command + Option + Shift + ? opens up the Documentation. This Documentation gets very very handy.&lt;br /&gt;コマンド+オプション+シフト+？でドキュメンテーションを開く。&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N70GqBBYZJg/SioLDCdP8iI/AAAAAAAABI0/QOgjvncBONc/s1600-h/Picture+1.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 200px; height: 134px;" src="http://4.bp.blogspot.com/_N70GqBBYZJg/SioLDCdP8iI/AAAAAAAABI0/QOgjvncBONc/s200/Picture+1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5344096054655578658" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7288272332237996499?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7288272332237996499/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/xcode-keyboard-shortcut-tips.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7288272332237996499'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7288272332237996499'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/xcode-keyboard-shortcut-tips.html' title='Xcode keyboard shortcut tips'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_N70GqBBYZJg/SioK3CiAZrI/AAAAAAAABIk/jT2Lkmn35fQ/s72-c/Picture+3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-2413660408219074097</id><published>2009-06-04T22:14:00.000-07:00</published><updated>2009-06-04T23:22:33.770-07:00</updated><title type='text'>Critical hit</title><content type='html'>Implemented critical hit for both player and monsters. Tweaking little detail as always.&lt;br /&gt;&lt;br /&gt;プレイヤーとモンスターのクリティカルヒットを導入。細かいところを直していってる。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-2413660408219074097?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/2413660408219074097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/critical-hit.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2413660408219074097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/2413660408219074097'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/critical-hit.html' title='Critical hit'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-390036486506960155</id><published>2009-06-03T22:42:00.000-07:00</published><updated>2009-06-03T22:47:17.724-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>MVC, Singleton, Delegate, NSNotificationCenter</title><content type='html'>It's hard to come up with a correct design pattern for you program. One of the useful one is NSNotificationCenter where you can access a selector from anywhere in your code.&lt;br /&gt;&lt;br /&gt;プログラミングのデザインパターンをうまく構成するのはなかなか難しい。そこで一つ使えるのがNSNotificationCenter。使い過ぎは要注意。&lt;br /&gt;&lt;br /&gt;Create a notification:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(myMethod) name:@"myNotification" object:nil];&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Call it from anywhere in your code:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;[[NSNotificationCenter defaultCenter] postNotificationName:@"myNotification" object:nil userInfo:nil];&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-390036486506960155?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/390036486506960155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/mvc-singleton-delegate.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/390036486506960155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/390036486506960155'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/mvc-singleton-delegate.html' title='MVC, Singleton, Delegate, NSNotificationCenter'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7926425361819370225</id><published>2009-06-01T23:50:00.000-07:00</published><updated>2009-06-02T00:03:00.623-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>Sell items</title><content type='html'>I finally implemented selling items at the shop. Added in info button for the items so that will will display detailed view of each items. It's an little property called accessoryView in UITableViewCell.&lt;br /&gt;&lt;br /&gt;ショップでアイテムが売れるようになった。自分のアイテムのinfoも見れるようなった。UITableViewCellでaccessoryViewというのにボタンを指定するだけ。&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {&lt;br /&gt;&lt;br /&gt;....&lt;br /&gt;&lt;br /&gt;UIButton *anAccessory = [UIButton buttonWithType:UIButtonTypeCustom];&lt;br /&gt;UIImage *aImage = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"icon_info" ofType:@"png"]];&lt;br /&gt;[anAccessory setBackgroundImage:aImage forState:UIControlStateNormal];&lt;br /&gt;anAccessory.frame = CGRectMake(0, 0, 24, 24);&lt;br /&gt;anAccessory.showsTouchWhenHighlighted = YES;&lt;br /&gt;[anAccessory addTarget:self action:@selector(tappedAccessory:withEvent:) forControlEvents:UIControlEventTouchUpInside];&lt;br /&gt;anAccessory.userInteractionEnabled = YES;&lt;br /&gt;cell.accessoryView = anAccessory;&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;- (void)tappedAccessory:(UIControl *)button withEvent:(UIEvent *)event{&lt;br /&gt; NSIndexPath *indexPath = [self.theTableView indexPathForRowAtPoint: [[[event touchesForView: button] anyObject] locationInView: self.theTableView]];&lt;br /&gt;    NSLog(@"%i", indexPath.row);&lt;br /&gt;}&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7926425361819370225?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7926425361819370225/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/06/sell-items.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7926425361819370225'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7926425361819370225'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/06/sell-items.html' title='Sell items'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7080780464652995479</id><published>2009-05-29T20:28:00.000-07:00</published><updated>2009-05-29T20:30:33.981-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><title type='text'>Shop guy</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_N70GqBBYZJg/SiCoUpPPeqI/AAAAAAAABIU/BPzYC2yc8kA/s1600-h/Picture+1.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 134px; height: 200px;" src="http://4.bp.blogspot.com/_N70GqBBYZJg/SiCoUpPPeqI/AAAAAAAABIU/BPzYC2yc8kA/s200/Picture+1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5341454230682040994" /&gt;&lt;/a&gt;&lt;br /&gt;Some art done for the store guy. His arm kinda looks weird..&lt;br /&gt;&lt;br /&gt;店のおやじの絵描いたで。腕変になってんちゃうますのん〜。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7080780464652995479?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7080780464652995479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/shop-guy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7080780464652995479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7080780464652995479'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/shop-guy.html' title='Shop guy'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_N70GqBBYZJg/SiCoUpPPeqI/AAAAAAAABIU/BPzYC2yc8kA/s72-c/Picture+1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-9099895031517718070</id><published>2009-05-28T20:54:00.000-07:00</published><updated>2009-05-28T20:58:37.643-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>Custom icon in UITableViewCell</title><content type='html'>Added icons by the items to indicate the item category such as weapons, armors, items, etc.&lt;br /&gt;API made it really easy to do this.&lt;br /&gt;&lt;br /&gt;アイテムの左側にアイテムジャンル（武器、防具など）を表示するアイコンを設置。ものすごく簡単にできる。&lt;br /&gt;&lt;br /&gt;Inside this method in your UITableViewController:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;...put this:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;UIImage *aIconImage = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"some_image" ofType:@"png"]];&lt;br /&gt;cell.imageView.image = aIconImage;&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-9099895031517718070?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/9099895031517718070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/custom-icon-in-uitableviewcell.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/9099895031517718070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/9099895031517718070'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/custom-icon-in-uitableviewcell.html' title='Custom icon in UITableViewCell'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7481194368663955563</id><published>2009-05-27T23:06:00.001-07:00</published><updated>2009-05-27T23:13:57.548-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>UIImageViewController</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_N70GqBBYZJg/Sh4rn_e6PHI/AAAAAAAABIM/Rc3H2BSWR1k/s1600-h/Picture+1.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 104px; height: 200px;" src="http://2.bp.blogspot.com/_N70GqBBYZJg/Sh4rn_e6PHI/AAAAAAAABIM/Rc3H2BSWR1k/s200/Picture+1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5340754174163958898" /&gt;&lt;/a&gt;&lt;br /&gt;Getting images from your photo library is as easy as about... 10 lines of code. I was pretty impressed how the API made it so easy. I'm putting in some player profile picture feature in there.&lt;br /&gt;&lt;br /&gt;写真アルバムから写真をゲットすんのにめちゃくちゃ簡単なことにびっくり。&lt;br /&gt;ステータスに自分の写真を入れれるようにした。&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;@interface StatusViewController : UIViewController &amp;lt;UIImagePickerControllerDelegate, UINavigationControllerDelegate&gt; {&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;- (IBAction)showImagePicker:(id)sender&lt;br /&gt;{&lt;br /&gt;    UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init];&lt;br /&gt;    imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;&lt;br /&gt;    imagePickerController.delegate = self;&lt;br /&gt;    imagePickerController.allowsImageEditing = YES;&lt;br /&gt;    [self presentModalViewController:imagePickerController animated:YES];&lt;br /&gt;    [imagePickerController release];&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker&lt;br /&gt;{&lt;br /&gt;    [self dismissModalViewControllerAnimated:YES];    &lt;br /&gt;}&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7481194368663955563?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7481194368663955563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/uiimageviewcontroller.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7481194368663955563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7481194368663955563'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/uiimageviewcontroller.html' title='UIImageViewController'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_N70GqBBYZJg/Sh4rn_e6PHI/AAAAAAAABIM/Rc3H2BSWR1k/s72-c/Picture+1.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-4863767453684683121</id><published>2009-05-27T01:12:00.001-07:00</published><updated>2009-05-27T01:15:43.179-07:00</updated><title type='text'>Getting things done...</title><content type='html'>Just did a little today, just getting little detailed things done like coming up with standard button size for the entire game, etc. I'm also going to add image picker for player's character, so the player can shoot and choose their own character's picture.&lt;br /&gt;&lt;br /&gt;今日はちょっとだけ進んだ。ボタンのサイズを統一など、細かいところを修正。プレイヤーが写真アルバムから自分のキャラクターを選べるようにするリサーチを。めっちゃ簡単にできるみたい。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-4863767453684683121?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/4863767453684683121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/getting-things-done.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4863767453684683121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4863767453684683121'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/getting-things-done.html' title='Getting things done...'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-667421297180565162</id><published>2009-05-26T01:37:00.000-07:00</published><updated>2009-05-26T01:40:09.498-07:00</updated><title type='text'>Rest, treasure chest, etc.</title><content type='html'>Tons of little things done. Now resting is possible in an empty room, and there's chances you'll find a treasure chest. Still only know about 90% of the retain, copy, release business.&lt;br /&gt;&lt;br /&gt;いっぱいできた。空の部屋で休むことが可能。宝箱も見つかることもあるかも。またメモリー関係の自分のバグで足を止められる。retain, copy, releaseがまだ９０％しかわかってないかな。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-667421297180565162?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/667421297180565162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/rest-treasure-chest-etc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/667421297180565162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/667421297180565162'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/rest-treasure-chest-etc.html' title='Rest, treasure chest, etc.'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7232831686328451032</id><published>2009-05-25T16:50:00.000-07:00</published><updated>2009-05-25T16:54:06.209-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>Some math for the first time!</title><content type='html'>I've never had to use more than arithmetic in before, but today I had to use arc cosine for the first time.&lt;br /&gt;I'm drawing a line that from point A to point B, and below is the equation I had to use. Awesome stuff.&lt;br /&gt;&lt;br /&gt;今日生まれて初めてプログラミングでコサインを使った。線をかくのに必要。&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event &lt;br /&gt;{ &lt;br /&gt;  UITouch *touch = [touches anyObject]; &lt;br /&gt;  CGPoint currentTouchPosition = [touch locationInView:self.view]; &lt;br /&gt;  float deltaX2 = originalPoint.x - currentTouchPosition.x;&lt;br /&gt;  float deltaY2 = fabsf(originalPoint.y - currentTouchPosition.y);&lt;br /&gt;  float c = sqrt(      pow(deltaY2,2) + pow(deltaX2,2));&lt;br /&gt;  float radian = acos(        (deltaX2    /     c     )            );&lt;br /&gt;  if(originalPoint.y &lt; currentTouchPosition.y) radian = -radian;&lt;br /&gt;  CGAffineTransform transformRadian = CGAffineTransformMakeRotation(radian);&lt;br /&gt;  theSlash.transform = transformRadian;&lt;br /&gt;&lt;br /&gt;...&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7232831686328451032?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7232831686328451032/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/some-math-for-first-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7232831686328451032'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7232831686328451032'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/some-math-for-first-time.html' title='Some math for the first time!'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7897086148587518543</id><published>2009-05-24T16:50:00.000-07:00</published><updated>2009-05-24T16:52:58.799-07:00</updated><title type='text'>Run button working</title><content type='html'>Now I can run away from the monsters. Also, depending on which floor and room you are on, the encounter situation changes to battle, shop, NPC, empty room, etc. I have yet to implement the NPC part.&lt;br /&gt;&lt;br /&gt;モンスターから逃げれるようになった。フロアと部屋によって違うエンカウンターあり。宝の山の部屋とかあれば嬉しいな。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7897086148587518543?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7897086148587518543/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/run-button-working.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7897086148587518543'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7897086148587518543'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/run-button-working.html' title='Run button working'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6147425951968769360</id><published>2009-05-23T17:44:00.000-07:00</published><updated>2009-05-23T17:45:54.570-07:00</updated><title type='text'>Next floor...</title><content type='html'>Now I can go to next floor, but the buttons and the stairs image won't disappear. I need to removeFromSuperview somewhere.&lt;br /&gt;&lt;br /&gt;次のフロアへ行けるようになった。階段の絵とボタンが消えないのでどこかでremoveFromSuperviewを呼ばないと。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6147425951968769360?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6147425951968769360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/next-floor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6147425951968769360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6147425951968769360'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/next-floor.html' title='Next floor...'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-4814774877756408313</id><published>2009-05-22T23:50:00.000-07:00</published><updated>2009-05-23T13:59:17.054-07:00</updated><title type='text'>Added system button</title><content type='html'>Now all the buttons on the bottom, Item, Status, System, are placed appropriately. I might add Skill/Magic or something like that later on. I found a bug where a subclassed UITextView does not receive the touchesEnded method. The bug has been filed by other guy at the developer's forum.&lt;br /&gt;&lt;br /&gt;アイテム、ステータス、の二つのボタンに一つ追加したのがシステムボタン。戦闘中メッセージスピードの調節をしたりメニューに戻れるようにする。メニューに戻った際にはmemory leakが大変。UITextViewをサブクラスしたときにtouchesEndedが呼ばれないバグを発見。デベロッパーフォーラムで誰かがバグをリポートしてた。バグってまだまだあるんやねぇ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-4814774877756408313?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/4814774877756408313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/added-system-button.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4814774877756408313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/4814774877756408313'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/added-system-button.html' title='Added system button'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-1155357559514288843</id><published>2009-05-22T01:53:00.001-07:00</published><updated>2009-05-22T01:56:59.607-07:00</updated><title type='text'>Object allocations / memory leak</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_N70GqBBYZJg/ShZoke71LZI/AAAAAAAABIE/qe3rT2XSWv8/s1600-h/Picture+1.png"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 176px;" src="http://3.bp.blogspot.com/_N70GqBBYZJg/ShZoke71LZI/AAAAAAAABIE/qe3rT2XSWv8/s200/Picture+1.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5338569384282893714" /&gt;&lt;/a&gt;&lt;br /&gt;I've been fighting this almost all day today. It seems like it's not deallocating my game object correctly. After every battle, my game allocates extra 1MB as you can see in the picture. My allocation is like a stairway. How do I fix this...&lt;br /&gt;&lt;br /&gt;一日中苦戦。戦闘の１ラウンド終わるたんびに1MB分ぐらいのオブジェクトが階段のごとくallocateされてる。もはやこれまでかー！何があかんのかなぁ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-1155357559514288843?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/1155357559514288843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/object-allocations-memory-leak.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1155357559514288843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1155357559514288843'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/object-allocations-memory-leak.html' title='Object allocations / memory leak'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_N70GqBBYZJg/ShZoke71LZI/AAAAAAAABIE/qe3rT2XSWv8/s72-c/Picture+1.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8429634943212625925</id><published>2009-05-22T01:46:00.000-07:00</published><updated>2009-05-22T01:52:11.985-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>UIImage cache or not to cache</title><content type='html'>There are different ways to display images. Cached or not cached. Apple employee at the forum said NOT to use the cache way, which is the + (UIImage *)imageNamed:(NSString *)name method in UIImage.&lt;br /&gt;UIImageで絵をロードする時はキャッシュするやり方、 (UIImage *)imageNamed:(NSString *)name　、よりしないやり方のほうがいいらしい。&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;NSString *aFilePath = [[NSBundle mainBundle] pathForResource:@"mypicture" ofType:@"png"];&lt;br /&gt;UIImage *aImage = [UIImage imageWithContentsOfFile:aFilePath];&lt;br /&gt;UIImageView *aImageView = [[UIImageView alloc] initWithImage:aImage];&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8429634943212625925?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8429634943212625925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/uiimage-cache-or-not-to-cache.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8429634943212625925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8429634943212625925'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/uiimage-cache-or-not-to-cache.html' title='UIImage cache or not to cache'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-3891311828892625399</id><published>2009-05-21T19:04:00.000-07:00</published><updated>2009-05-21T19:08:55.698-07:00</updated><title type='text'>Testing on device</title><content type='html'>This is my first time testing this app on my iPhone. I've waited because I was afraid I wouldn't be able to use the apps that I had on my iPhone OS 2.2.1, I couldn't downgrade. I had to upgrade my SDK to the latest beta, which caused a little change but fixed it in 15 minutes. It's working nicely on my iPhone now, it looks good.&lt;br /&gt;&lt;br /&gt;iPhoneにインストールしてテスト。iPhone 2.2.1にダウングレードできないためちょっとためらいがあったけど、とりあえずはうまくいってるようなので一安心。間違って今まで撮ってた写真を全部消去してしまい、オウマイガ。はっはっは、笑ってすませようやないかぁ。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-3891311828892625399?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/3891311828892625399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/testing-on-device.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3891311828892625399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/3891311828892625399'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/testing-on-device.html' title='Testing on device'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-1145651475621821521</id><published>2009-05-20T23:00:00.001-07:00</published><updated>2009-05-21T00:25:12.699-07:00</updated><title type='text'>Bug found in Cocoa Touch</title><content type='html'>I can use Potion after battle now. Fixed two bugs.&lt;br /&gt;In UITableView, when you swipe a row, the "Delete" comes up. But then you can't select any of the rows afterwards. The code below fixes the problem. Forums and Google is always my friend. :)&lt;br /&gt;戦闘後でもポーションが使えるようになった。２つのバグ修正。UITableViewで行をスワイプすると「解除」ボタンが表れる。その後にビューがまったく反応しなくなる。解決は下。フォーラムとグーグル様々です。m(_ _ )m&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;myTableView.alwaysBounceVertical = NO;&lt;br /&gt;myTableView.scrollEnabled = YES;&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-1145651475621821521?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/1145651475621821521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/bug-found-in-cocoa-touch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1145651475621821521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1145651475621821521'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/bug-found-in-cocoa-touch.html' title='Bug found in Cocoa Touch'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-176994881563438885</id><published>2009-05-19T19:19:00.000-07:00</published><updated>2009-05-19T19:22:33.781-07:00</updated><title type='text'>Problem solved...</title><content type='html'>The problem I had last night was solved in like 5 minutes today. I guess you can't think right when you are tired. Eat well, play well, work well, sleep well.&lt;br /&gt;昨日悩んでた問題が５分ぐらいで解けた。なんじゃいー。やっぱり疲れてると集中力や思考能力が下がる。よく食べてよく遊んでよく働いてよく寝よう。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-176994881563438885?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/176994881563438885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/problem-solved.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/176994881563438885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/176994881563438885'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/problem-solved.html' title='Problem solved...'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-8891350593957111699</id><published>2009-05-19T02:11:00.000-07:00</published><updated>2009-05-19T02:15:50.035-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>Battle: Item usage</title><content type='html'>Items can be used during battle, but you cannot change equipment. I'm having problem using up the turn when the player uses the item. It sounds like a simple thing! UIAlertView is so handy. I wish I could customize the design though.&lt;br /&gt;戦闘中のアイテムの使用はできるようになったけど、ターン終了がうまくいかない。UIAlertViewは使えるがデザインをカスタマイズできないのが残念。&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:nil message:@"This is UIAlertView" delegate:nil cancelButtonTitle:@"OKotherButtonTitles:nil];&lt;br /&gt; [alert show];&lt;br /&gt; [alert release];&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-8891350593957111699?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/8891350593957111699/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/battle-item-usage.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8891350593957111699'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/8891350593957111699'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/battle-item-usage.html' title='Battle: Item usage'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-1082716378338545409</id><published>2009-05-17T22:00:00.000-07:00</published><updated>2009-05-19T00:44:02.752-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='void'/><title type='text'>This page is so narrow..</title><content type='html'>I was looking for a simple design like this but with more width template than this one. I don't have time to make my own template.&lt;br /&gt;Update: Ended up fixing it myself. I might have wasted my time.. This area was only 435px, so small!&lt;br /&gt;もっと幅のあるテンプレートないんすかね。こういうシンプルなデザインがいいんやけど。&lt;br /&gt;更新：やっぱり自分で幅を変えた、と。いらん時間ついやしたな。。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-1082716378338545409?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/1082716378338545409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/this-page-is-so-narrow.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1082716378338545409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/1082716378338545409'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/this-page-is-so-narrow.html' title='This page is so narrow..'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-6245804880107034029</id><published>2009-05-16T12:05:00.000-07:00</published><updated>2009-05-18T12:07:05.815-07:00</updated><title type='text'>Battle, base done</title><content type='html'>Now I can attack monsters, defeat them, and move on to next room. No concept of rooms yet though. Players are still gods, can't die. XP and gold obtained after battle. I put some dummy sounds and music. Sure adds flavor to the game.&lt;br /&gt;一通り攻撃だけでバトルができるようになった。敵は倒せるがプレイヤーはまだ無敵。アイテムも使えるように準備。XPとGoldゲット。音量コントロールもできるようにした。ダミーのサウンドと音楽も設置。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-6245804880107034029?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/6245804880107034029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/battle-base-done.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6245804880107034029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/6245804880107034029'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/battle-base-done.html' title='Battle, base done'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5744667800182125531.post-7415971296012769949</id><published>2009-05-15T12:03:00.001-07:00</published><updated>2009-05-19T00:40:19.461-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='code'/><title type='text'>LanguageManager class</title><content type='html'>So I ended up writing my custom class called LanguageManager, which just holds all the strings that need to be translated and returns the strings.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;LanguageManagerというクラスでlocalizationをすることに決定。オプションメニューでスイッチできるようにしたいので、アップルの自動的に認知するやつは使えなかった。&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;[LanguageManager translate:@"Start"];&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;+ (NSString *)translate:(NSString *)aString {&lt;br /&gt; Settings *gameSettings = [Settings getInstance];&lt;br /&gt; if (gameSettings.languageSettings == 0) return aString; // if user setting is English&lt;br /&gt; if (gameSettings.languageSettings == 1){ //if user setting is Japanese&lt;br /&gt;  if(aString == @"Start") return @"スタート";&lt;br /&gt;  if(aString == @"Continue") return @"コンティニュー";&lt;br /&gt;...&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;I wonder if there's any better way...&lt;br /&gt;これでいいんかいな。&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5744667800182125531-7415971296012769949?l=gomfucius.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gomfucius.blogspot.com/feeds/7415971296012769949/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://gomfucius.blogspot.com/2009/05/languagemanager-class.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7415971296012769949'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5744667800182125531/posts/default/7415971296012769949'/><link rel='alternate' type='text/html' href='http://gomfucius.blogspot.com/2009/05/languagemanager-class.html' title='LanguageManager class'/><author><name>Gomfucius</name><uri>http://www.blogger.com/profile/01810399393026953858</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='22' src='http://1.bp.blogspot.com/-7fLtMqZm31g/TYLBmK8cS4I/AAAAAAAABXY/ujHWDbOBpoo/s220/Screen%2Bshot%2B2011-03-17%2Bat%2B7.20.59%2BPM.png'/></author><thr:total>0</thr:total></entry></feed>
